QUOTE(Zalrith @ Jun 16 2010, 12:15 AM)

I was wondering. How did you get all the hairs to face the outside? Because when I tried making a ball and I put the hair material on it, for some reason it was all on the inside.
Hair grows inthe direction of the patch's "normal"
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Another thing I'm puzzled about is the (Show normals) or (Shift 1) Because when I click it, sparse yellow hair looking things show up on the model. Some are on the outside,
Those yellow lines show you the direction the normal of that patch is facing.
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and some are on the inside, what's up with that? is that where the hairs are going to be facing when I put them in? If so, I really need to be able to change that without
redoing the entire area that I've spent hours making.
You can select a part of the mesh and RMB>Flip normals to reverse the normals. You can flip the whole model or any part. If you need to choose just a few patches you can use the patch selection tool. (hint: it's over by the other tools). Click on any patch to select it, shift click to select more.