QUOTE(John Bigboote @ Jun 7 2010, 04:47 AM)

I have 7 control points... the higher you go the better the collision-detection works
Collision Detection is probably THE reason to use higher # of cps - I usually stay away from collision detection, and set an angle limit instead for dynamic hair. (not perfect - but good enough for me)
As for wavy, curly - I play with the kinky properties (still using only 2 cps). But then again I'm not as KINKY as Matt of course.
I find having to groom more than 2 cp's just an unnecessary hassle. But I haven't done a hair STYLE that would require it. I didn't see anything in Matt's girlie hair style that would require more than 2. Braiding might need more than 2. But lazy ol' me would probably do hair type braids an entirely different way (short hairs groomed to look like braided pattern)
QUOTE
Turn Density down to 1-10 in the Hair Emitter and to 100 in the Hair System. Groom and then increase the Density in the emitter a little. Turn it back down again to give a faster reponse while grooming. When grooming is finished you can bring the density back up and play around with both density sliders to get the right look.
Rather than monkey with those factors while grooming - I find it easier to just set the real-time display density percentage factor to some low enough number. Then you don't have to readjust the actual densities when you go to render (or do render lock on screen). Also makes for faster/easier real-time response when checking animation with hair on.