I think it's an improvement too!
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I also removed the fake rim-light materials.
Unless you plan to re-light all 99 scenes in the movie, or at least check them all by rendering a few frames from each, please do not remove the fake rim-light material from any of the models. (If you want to check evey scene, then you can disregard this)
Instead, you can do one of two things if you really want to turn off the effects of the fake rim light:
Option 1: Use the "Turn_Off_Fake_Rimlight.act" action I just committed to svn. It is in the Data\Actions folder. When you drop a new Action on a model shortcut in the chor however, the previous action automatically changes from "Hold Last Frame - ON" to "Hold Last Frame - OFF", so before you add the new Action, check the previous action to see if its Hold Last Frame property is supposed to be ON or OFF. Then fix it if needed after you apply the new action. The models I found that have the Fake Rim Light material applied to them are: Pon, King Krewl, Grasshopper Bill, Witch, Trot, Scarecrow, Gloria. I just tested the action with all these models and it works. I did have to save and close/re-open A:M the first time I applied it in a chor for it to take effect. But after that, it worked without having to close A:M.
Option 2: Drill down in the model shortcut in the chor and turn the Gradient's "Edge Threshold" property to "0" in the material. See image:
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About why most of the general, overall lighting of the sets was done in an Action.
At the time it seemed like the best way to ensure consistency in a multi-year multi-person project where many shots use the same set. Like Ken said, you can just drop the lighting Action onto a set in a new chor and it will match the lighting in all other scenes that use that set. - I am beginning to think that doing the set lighting in a seperate Model, instead of in an Action, may be a better route. At least then you can see your changes immediately in the chor instead of having the press the [Space] bar and wait a minute or two for the Chor to update.
However, this particular set (the Whirlpool set) is only used in this one scene. So if you want to delete all the lighting actions and do all the lighting in the chor from scratch, that is fine. It will be MUCH easier!.
You have to be careful with some of the sets though, because they are used in many different scenes.
You can use light lists if you want to.
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The issue with Trot's skirt penetrating her leg is a little troubling. That was fixed when I rendered it the first time ... Oh well, that is just one of the many mysteries ...
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If for any reason, you want to see the animatics, which are broken down by shot (project number). Here you can see which sets belong to which project.
http://www.holmesbryant.com/files/video/sc...of_oz/animatic/Here is the url for all the draft renders. These are broken down by Sequence, so you cannot tell which project number you are looking at, only the sequence number.
http://www.holmesbryant.com/files/video/scarecrow_of_oz/