QUOTE(Gerry @ May 4 2010, 08:11 PM)

Wow, thank you gents. I can assure you it didn't get run through TSM rigger twice! But I did see some strange behavior when I ran Flipper, now that I think about it. I should have documented it at the time, but it made me wonder at the time if v15.0j had some compatibility probs with TSM.
As I recall when I ran Flipper some bones came in with their sizes zeroed out (ie, occupying a point in space) and a text string in their size boxes, like NNaN, something like that with several N's in it. I typed in values corresponding to the original side bone and everything seemed fine, so I moved on. Rigger ran fine. I can't explain the constraint to the eyelid!!
But by coincidence Robcat I only today started playing with the new filtering feature but I didn't know what I was doing so let it go. Your movie is a big help on that front too.
And Mark, can I ask how many duplicate sets of constraints you found?
Gerry, now that I read your post, I can say I ran into the exact same problem. Unfortunately I can't go back to recreate it. But I had to go in and manually clean up the illegal values. I also ran into nulls getting scaled to huge sizes and a a whole host of issues, that at the time I chalked up to user error.