QUOTE
Are there any scenes that have not been lit yet? I realize it would be a lot of work to redo the lighting, but I think we can get good results by simply adjusting the setups that are there. That was my original intent. Are there scenes that have been considered finalized, as far as lighting is concerned?
Thanks.
As far as I am concerned, the only set that would probably be off limits is the "Tin Castle Throne Room" in the first couple of shots with Tin Man and Tin Girl. Nancy Gormezano lit that.
From my notes (someone please correct me if I'm wrong), Ken Heslip lit "Jinxland Castle Hallway", "Jinxland Castle Throne Room" and "Ocean Under Water". So I guess you would want to ask him if you want to work on any of those sets.
I did all the other ones, at least according to my notes (again, please correct me if I'm leaving anyone out). I don't mind at all if you want to improve any of the sets or scenes that I lit.
A couple of notes on the lighting:
* All scenes, including sets, characters, lights, effects and everything else, should render in Under 1 Hour per frame at 720x405 with 9 Passes (on a 2.8GHz procesor). A few frames in some of the current scenes are already taking a little longer than that but 98% of the frames are currently rendering in 5-30 minutes (well, I'm not sure about that anymore since Mark has been re-doing the textures - But hopefully in most cases you will have plenty of wiggle room to work with.)
* The lighting in most sets is handled three ways.
- The general lighting is done in an Action (usually named set_name_Lighting.act). That Action is saved somewhere in the same folder as the set (Data/Sets/set name/). If you want to make lighting changes that affect every scene that uses a particular set, make changes in the lighting Action. This is slow, awkward and tedious, but at the time it seemed like the best way to ensure consistency in a multi-year multi-person project where many shots use the same set. ( I am beginning to think that doing all the set lighting in seperate Models, instead of in Actions, may be a better route)
- Shot-specific lights are added in the Choreographies instead of in the Action. These lights are mostly used for illuminating the actors and things that don't stay in one spot.
- Many sets also use Global Ambiance and Image Based Lighting. These can only be set in a Choreography. So in order to change the GA or IBL that affects all scenes that use a particular set, you have to open every project that uses the set and make changes there. Here is a pdf file that tells what project files each set is used in:
Click to view attachment* If you try something an it crashes A:M or causes some kind of problem, try something else. There is not anyone available to fix these issues. You are it

If I am rendering a scene and it is causing problems, I will probably just roll back to the previous version of the set/scene.
* Many of the scenes (in the second half of the movie) are set up to render separate foreground/background/shadow passes. The lighting must be active no matter which models are active or inactive in a Choreography. For this reason, many Choreographies have one or more "Dummy" models onto which the lighting Actions are applied.
* Images used in IBL do not import if you only open a Choreography that uses Image Based Lighting. You have to open a Project file in order for the IBL image to import correctly.
* Please keep notes for Global Ambience/IBL and Fog settings for each project. I will need to update my render log (and netrender) with your changes.
* Please do a 720x405, 9-Pass render of each set you light and post the picture so I will know when doing test renders if what I am getting is what you intended.