Thanks all for your comments
QUOTE(apprentice @ Apr 18 2010, 11:20 PM)

It looks hard animating her. Getting good silhouette and all that.
Yes it is hard for me - it's hard to get a silhouette, let alone a good one, even without a complicated background. Her arms, shape are tricky. I had hoped for better facial expressions as well - something didn't come out right when I rendered. Her expressions seemed more asymmetrical before rendering. I thought I had made her eyes squintier and more unbalanced in places.
QUOTE(Ken-The-Token-Irish-Lad)
Have you done a test render with the eye lashes? Sometimes they can obscure the irises. It's hard to hear what she says toward the end mainly. Seems like the background music is too loud.
I have done some random partial on-screen renders to check out her hair, eyelashes, but I should try again. I didn't notice obscured irises, yet. With all those sprites (fire, smoke, bubbling goo) and hair, in the set, in combo with a ridiculously resource-rendering-hog torch lamp (that isn't seen) and has displacement material, ray traced shadow making light bulb - render times and complexity is out-of-whack. I would, probably-will, simplify the set for this song.
As for the balance of vocals, background music...I don't know what to say, other than, it is supposed to be babble. But I agree, it can be distracting, to not to be able to hear/understand the words, even if it is babble.
Tis truly a shame, to drown those unbelievable tones out, as of course we all know, you don't get world class raw voice talent like that every day.