QUOTE(steve392 @ Apr 2 2010, 11:05 PM)

Could someone please tell me what to do with the personal exchange folder in the zip please ,is it the same as a hxt file.
Thank's a lot for the plug-in Draagn
Which "exchange"-folder do you mean? There is the Mac-Version in its own folder and the windows-version in the main-folder.
Just to give you a short overview of the files in your A:M installation-folder, I made a small list:
*.shd is a Shader >> changes the render-output WHILE rendering. >> see "/Shaders/"-folder
*.pfx is a Post Plugin. >> Changing an rendered output to something different after the rendering but still in the rendering-process. This will use the geometryinformations available while rendering, so this is based on 3d-data. >> see "/Post Plugins/"-folder
*.pst is a Post Effect-file >> a predefined Posteffect for changing the renderoutput AFTER the rendering-process. Here only the Pixels will be used to create the result, not any 3d-data. >> see "/Post Effects/"-folder
*.hxt is a Production Plugin. >> used within the program to accomplish something like splitting geometry, animating an object, etc. >> see "/HXT/"-folder
*.iio is a Image-Plugin >> It let you import certain kinds of Images (like *.jpg, *.tga, etc.) >> see "/ImageIOS/"-folder
*.lbr is a Library-file >> stores paths to models, chors, etc., NOT the data itself but only pathes to the files. This is why you can't just bring a lbr-file to another computer to get the models etc too. >> see "/Libraries/"-folder
*.sch is a Interfacecolor / Appeareance-file >> this saves certain color-interface-settings of your A:M-installation. >> see A:M installation-folder or "/Appeareance/"-folder (I think I created the Appereance-folder manually)
*.gra is a Gradient-Template-file >> it doesn't save colors (or better to say no colors but the default once) itself but it makes it possible to for example create a spherical gradient. >> see "/Gradients/"-folder
*.flk is a Flock-file >> it defined the behaviour of certain flock / crowd-animation-helpers. >> see "/Flock/"-folder
*.pre are renderpresets >> Saves rendering-settings. These are manipulateable in A:M if you are NOT in advanced mode. You can save your own rendersetting with this feature too! I recommend to use this if you want to be able to render after a longer time with inbetween work with the same settings again. I didnt know of this feature till Steffen told me about it a few month back. Very powerful! >> see "/Presets/"-folder
*.mcd is a MotionCapture-Interpreter-Files >> This file is needed to import motion-caputer-data (for example BVH-files). It defined how the data has to be interpreted by A:M. >> see "/Motion Capture/"-folder
*.atx is a texture-plugin-file >> this will for example make it possible to you DarkSim / Simbiont-Textures in A:M or it will define how to use a texture in A:M. This is for materials, not decals if I am not wrong. >> see "/Shaders/"-folder >> see "/Textures/"-folder (dont confuse this: It is not an image-file itself!)
*.trb is a turbulence-file >> it is used to create mathematical "unevenness" in combiners or it can function as a own combiner-material. >> see "/Turbulence/"-folder
*.vfx is a volume-effect-file >> Fog for example is based on the "Depth-map" of an image. After 1000 inches fog should cover everything. The vfx-file defines how a 3d-channel should be used to manipulate the renderoutput. >> see "/Volumetric Effects/"-folder
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*.hie >> some may still know this. It was the equivalent of an *.hxt-file before version 10 (if I am not wrong). This one is old and no longer used by current versions of A:M. Trying to use it with A:M >= v10 will not result in anything.
Hope this helps a bit
*Fuchur*