Help - Search - Members - Calendar
Full Version: plugin sumi style
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Compositing and Post Effects
Robert
Does anybody knew were I can get Zpiders plugin Sumi style???
Rodney
QUOTE
Does anybody knew were I can get Zpiders plugin Sumi style???

Sure wish I knew!

If you can track down the plugin called 'Roads' you can cheat some similar style effects out of it (mostly just from one axis as I recall)but they are a far cry from the painted brush effects from geometry demonstrated with the sumi style plugin/post effect.

Related links:
Looking for Sumi Style
Original Sumi Style Plugin post by Marcel Bricman

Edit: So that no one wastes their time trying to recreate the sumi-style effect with the Roads plugin... please know that you can't really get that transparent brush stroke effect and you are basically drawing with a material versus using the models geometry to create the line effects. The Roads plugin is quite handy for creating material effects flowing over the geometry...like highways... and roads.
serg2
Very much it would be desirable to have such Plugin!!!!!
It Great!!!
Robert
I think Marcel never has finished this plugin and he is lost in space.
serg2
We will ask to yoda64 - after it has built Push plugin in AM smile.gif
draagn
Hello all. Marcel originally created the Sumi Plugin for me for a comic strip that has so far not seen the light of day. other pressing things kept getting in the way (like real work that made me money). Anyway the arrangement was that I had a one year exclusive (which is way over by now) and then he would open it to the AM community.

Well I've been trying to find the elusive Mr. Bricman and it seems he is still missing, I really hope no harm has come to him and that he is only being reclusive.

So here for everyone delight is the Z-Sumi plugin includes the PFX limited documentation and sample settings.

I have always wanted to have this converted to the Mac platform, but alas Marcel has the original code. If any knows where Marcel is and can contact him for me please let me know.

Thanks All

draagn
Ok.... Here's the file
HomeSlice
Thanks draagn!
robcat2075
Thank you so much!
NancyGormezano
That's a nice little plug-in - many possibilities - thanks!
Rodney
Whoa. blink.gif
Many thanks for this plugin.

At last, together again for the first time: The Animation:Master Sumi-Style plugin!
steve392
Could someone please tell me what to do with the personal exchange folder in the zip please ,is it the same as a hxt file.
Thank's a lot for the plug-in Draagn
serg2
Many thanks draagn!
Fuchur
QUOTE(steve392 @ Apr 2 2010, 11:05 PM) *
Could someone please tell me what to do with the personal exchange folder in the zip please ,is it the same as a hxt file.
Thank's a lot for the plug-in Draagn


Which "exchange"-folder do you mean? There is the Mac-Version in its own folder and the windows-version in the main-folder.

Just to give you a short overview of the files in your A:M installation-folder, I made a small list:
*.shd is a Shader >> changes the render-output WHILE rendering. >> see "/Shaders/"-folder
*.pfx is a Post Plugin. >> Changing an rendered output to something different after the rendering but still in the rendering-process. This will use the geometryinformations available while rendering, so this is based on 3d-data. >> see "/Post Plugins/"-folder
*.pst is a Post Effect-file >> a predefined Posteffect for changing the renderoutput AFTER the rendering-process. Here only the Pixels will be used to create the result, not any 3d-data. >> see "/Post Effects/"-folder
*.hxt is a Production Plugin. >> used within the program to accomplish something like splitting geometry, animating an object, etc. >> see "/HXT/"-folder
*.iio is a Image-Plugin >> It let you import certain kinds of Images (like *.jpg, *.tga, etc.) >> see "/ImageIOS/"-folder
*.lbr is a Library-file >> stores paths to models, chors, etc., NOT the data itself but only pathes to the files. This is why you can't just bring a lbr-file to another computer to get the models etc too. >> see "/Libraries/"-folder
*.sch is a Interfacecolor / Appeareance-file >> this saves certain color-interface-settings of your A:M-installation. >> see A:M installation-folder or "/Appeareance/"-folder (I think I created the Appereance-folder manually)
*.gra is a Gradient-Template-file >> it doesn't save colors (or better to say no colors but the default once) itself but it makes it possible to for example create a spherical gradient. >> see "/Gradients/"-folder
*.flk is a Flock-file >> it defined the behaviour of certain flock / crowd-animation-helpers. >> see "/Flock/"-folder
*.pre are renderpresets >> Saves rendering-settings. These are manipulateable in A:M if you are NOT in advanced mode. You can save your own rendersetting with this feature too! I recommend to use this if you want to be able to render after a longer time with inbetween work with the same settings again. I didnt know of this feature till Steffen told me about it a few month back. Very powerful! >> see "/Presets/"-folder
*.mcd is a MotionCapture-Interpreter-Files >> This file is needed to import motion-caputer-data (for example BVH-files). It defined how the data has to be interpreted by A:M. >> see "/Motion Capture/"-folder
*.atx is a texture-plugin-file >> this will for example make it possible to you DarkSim / Simbiont-Textures in A:M or it will define how to use a texture in A:M. This is for materials, not decals if I am not wrong. >> see "/Shaders/"-folder >> see "/Textures/"-folder (dont confuse this: It is not an image-file itself!)
*.trb is a turbulence-file >> it is used to create mathematical "unevenness" in combiners or it can function as a own combiner-material. >> see "/Turbulence/"-folder
*.vfx is a volume-effect-file >> Fog for example is based on the "Depth-map" of an image. After 1000 inches fog should cover everything. The vfx-file defines how a 3d-channel should be used to manipulate the renderoutput. >> see "/Volumetric Effects/"-folder

----------------------------------------------------------------------------------------------------------

*.hie >> some may still know this. It was the equivalent of an *.hxt-file before version 10 (if I am not wrong). This one is old and no longer used by current versions of A:M. Trying to use it with A:M >= v10 will not result in anything.

Hope this helps a bit
*Fuchur*

itsjustme
Thank you! Very generous.
steve392
Thank's Fuchur ,but this is what I get in the main folder,but no hxt file

This is the folder
Robert
Many thanks, draagn!
NancyGormezano
QUOTE(steve392 @ Apr 3 2010, 04:33 AM) *
Thank's Fuchur ,but this is what I get in the main folder,but no hxt file


the file Z-sumi.pfx goes into the Post Plugins folder (not the hxt folder)
steve392
Ah gotcha ,Thank's a lot Nancy
draagn
I will love to see what you guy's (Nancy, you have always been "one of the guys" in my book) can do withe this little plugin. The direction I was going was to achieve a similar line result from AM that Antoine Antin has done with traditional 2D animation (http://www.aantin.com/films/lepapillon.php) or the comic plugin that Andy Whittock did. I talked to Andy a couple of years ago and found out that a HD crash wiped out his AM source code.

Hi Terry,
that's going back a bit smile.gif
the bad news is i'm afraid i don't have the source code any more - i lost it all in a hard drive crash sometime in 02...
however, the potentially good news is that i sent it all to hash at some point - have you tried contacting them? i think i sent it to them with all the other non-photoreal rendering plugins.
best regards
Andy


If anyone still has this and it's working with the latest version I be really grateful for a copy.

Thanks

Ilidrake
I cant get it to load. I placed it in the Post Plugin folder but it never loads.
NancyGormezano
Here's something I did awhile back using plugin -

start new composite, added any ol' image (ie the crow) - Z-Sumi-fied the crow, then mixed that with another any ol' image (watercolor abstract). Could then do a Multiply (or tint, or any posteffect of your choice) for many different combos - yet to be discovered
NancyGormezano
QUOTE(Ilidrake @ Apr 3 2010, 10:56 AM) *
I cant get it to load. I placed it in the Post Plugin folder but it never loads.


Try this -

1) import an image (any image)

2) rt click on Images folder/New composite

3) drag image into composite, rt click on image/insert post effect/kci/Z-sumi

4) play with settings (not always obvious what they will do)

EDIT: To start tho, probably best to choose a black and white image to ZSumify - eg Toon lines only render perhaps? - its hard to know what will happen with multi-color images - but that's the fun part of the discovery process

I'm also having difficulty combining the sumi plugin with hash post effect plugins (eg MIX) - doesn't always seem to do what one might expect - never mind - found out that the images have to be the same size that one is mixing
draagn
Here's a simple sample of before Z-sumi and after.
HomeSlice
QUOTE
Just to give you a short overview of the files in your A:M installation-folder, I made a small list: ....

Thanks for that list Fuchur! I added it to my A:M TiddlyWiki smile.gif
pixelplucker
Nice, Thanks!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.