Help - Search - Members - Calendar
Full Version: THE GRAND MECHAJOUST
Hash, Inc. Forums > Featured > Work In Progress / Sweatbox
jakerupert
After a long time, I came back to a project of mine , that I had left , when I run into
too many difficulties.
So now I did some more tests for it with very promising results, since AM or better me with AM are now capable to render even
Full-HD sizes in a reasonable amount of time.

I am still not sure, if I should go with a toony "Manga/Anime" style or go for a 3D look.

Tending more to the later at the moment , while at the same time not wanting to do that much texturing work, I am testing procedural textures (materials)
and fake rim light for gaining a "non nude" 3Dlook .

critics welcome...
itsjustme
I like it Jost! I think it could benefit from something that gave the impression of movement on the characters as they fly a little more though...like a fluttering banner/scarf/whatever. The speed lines do some of that, but I'm thinking that a human character would have some movement in their hair or something, which, robots wouldn't have.

Good luck on the project!
jakerupert
>I think it could benefit from something that gave the impression of movement on the characters as they fly a little more though...like a fluttering banner/scarf/whatever. The speed lines do some of that, but I'm thinking that a human character would have some movement in their hair or something, which, robots wouldn't have.

<I agree, but since they are supposed to fly in space fluttering banner/scarf/ etc. are no solution for that.
Maybe some Swoosh like stuff, that trail swords in games could bring the proper effect.
itsjustme
QUOTE(jakerupert @ Mar 26 2010, 05:54 AM) *
>I think it could benefit from something that gave the impression of movement on the characters as they fly a little more though...like a fluttering banner/scarf/whatever. The speed lines do some of that, but I'm thinking that a human character would have some movement in their hair or something, which, robots wouldn't have.

<I agree, but since they are supposed to fly in space fluttering banner/scarf/ etc. are no solution for that.
Maybe some Swoosh like stuff, that trail swords in games could bring the proper effect.


Whiz lines like the "Road Runner"...that would do the trick, I'm thinking.
jakerupert
Whiz lines like the "Road Runner"...that would do the trick, I'm thinking.


<Any ideas, how to realize this ( not too rendertimeintensely) ?
itsjustme
QUOTE(jakerupert @ Mar 26 2010, 06:35 AM) *
Whiz lines like the "Road Runner"...that would do the trick, I'm thinking.


<Any ideas, how to realize this ( not too rendertimeintensely) ?


Streaks might do the job for something simple.
largento
Nice looking robots, Jake!
Paul Forwood
If you are compositing layers you could render your animations with alpha and then create a Photoshop action to generate a sequence where all the coloured pixels are turned to white, or blurred and streaked. This image sequence could be composited behind your colour sequence, offset on a dynamic bone and treated to further effects if necessary. This would create a simple jetstream effect.
TNT
I like both styles.
The first thing I notices is the stars do not move in the background.
Maybe if the star field went by with different stars moving at different speeds so some look close and some farther away would add some feeling of movement.
Like the bots a lot.
jason1025
That looks so good. How did you create the after burner?
robcat2075
Those are looking good.

QUOTE(itsjustme @ Mar 26 2010, 04:14 AM) *
I think it could benefit from something that gave the impression of movement on the characters as they fly a little more though


I agree. In the absence of scarve or capes or hair, a fundamental thing to do would be to pose them like they are moving forward fast. Have them grabbing the hand rail and leaning forward or... being pulled back.

Anything but straight up and down.
jakerupert
>The first thing I notices is the stars do not move in the background.
Maybe if the star field went by with different stars moving at different speeds so some look close and some farther away would add some feeling of movement.


<I don`t know. It might create the movement effect, but would the stars really move, since they are so far away?

(Maybe I could add some watching marines in the foreground, that would give a feeling for size also)

But I couldnT loop the movie then anymore...

<The afterburners are simple shapes with a material with glow on and then I made some posesliders for size and ambience variations
to animate it in the chor.

<Robcat, the lean forward is a good idea, I will try that as soon as the big robot is rigged.

<Paul, that sounds very promising. Will experimentn with this also.
Havent done any compositing yet , though I have Magix Video Deluxe, I still have to get aquainted with all its features.
TheSpleen
your style is very unique.
I like it biggrin.gif
steve392
This looks great ,I prefer the dark one
jakerupert
Further testing the overall look.

This is a mixture with metalic materials and toonrendering.
Maybe that`s it...
jakerupert
Another test of non-toon and toon look with some speedlines...
pixelplucker
You could simply map the stars on a sphere with the normals inward and rotate it. Make sure the rest of the scene is inside the sphere and shadows are off on it etc.
jakerupert
The jousting field with spaceships, mechas and humans,
all modeled scale to lifesize and put together in chor.

I was very pleasantly surprised that AM renders all that without complaining even in full hd.

The scales of the round artefact in the back is really huge as you can see
from the sideview.
pixelplucker
Lookin pretty good, i would accelerate the camera coming in and then ease it so it doesn't abruptly stop.
jakerupert
You are completely right.
This was merely a simple test, if such a huge chor (file- and scalewise) would render properly at all
(and of the overall looks)

At the moment I am struggeling to add more then one constraint to an object,
so there may be some limitations in the further handling of the chor....
jakerupert
Spacebattleship TSS TERRREX delivering a full broadside...
jakerupert
.......
Robert
I like your style, Jake.

May be it looks better to move the spaceship from right to left before shooting.
jakerupert
Maybe you are right.

I tried to simulate a hyperfast movement of the spaceship by stretching the stars in the background.
Doesn`t seem to work that simple....
jakerupert
That`s how this thing started 10 (sic) years ago.

Tried to create a simple shockwave "sink the ship" online game in Makromedias director.
dblhelix
this is reacting to the first image on the thread, nice work, the redwhite one in the foreground especially so.
an animator's answer to achieving motion is by looking at the body. even with robots as subjects, check if your story allows you to use their balance as a source of dynamics. the redwhite one is very compact and sturdy but the taller thinner ones could portray speed by posing their bodies "against the wind". really small changes might do the trick.


as to the other images, maybe you're developing a 3Dmingled manga style of your own?
jakerupert
Mechas outA
itsjustme
QUOTE(jakerupert @ Apr 13 2010, 11:33 AM) *
Mechas outA


I like that one the best so far, Jake!
jakerupert
Thanks a lot.

Here`s the mechas moving out.
The first one and most of the animation were done by Dade Bell,
a very creative modeler, who left AM a long time ago, great pity..



Robert
What is the funny yellow thing on the floor?
jakerupert
that`s a mechanic service robot transporting a defective mecha`s head awayfor an overhaul...
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2014 Invision Power Services, Inc.