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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects
zandoriastudios
http://www.youtube.com/user/zandoria#grid/...BDF1A62510A616B

This is the UV editor, decaling, 3D Painter tutorial that I did for Siggraph a few years back.
Xtaz
Thank you Mr. William ... greaaat I said great tutorial ........ a classic smile.gif
itsjustme
I agree, very good tutorial and another very generous contribution, Will!
Eric2575
Hey, I paid good money for that unsure.gif biggrin.gif
zandoriastudios
Thank You for that, Eric!!!
Gerry
Will, this is great! Thanks!!
thekamps
Nicely done. Thank you.
I believe that will sell a few copies of A:M Paint...
Eric2575
Right back atcha William. Very informative.
TNT
Just finished watching the UV tutorial.

That really cleared up a few mysteries for me.

Thanks Will
Gerry
I watched up through segment 10 of the UV tute yesterday. Really great and clear as can be. I'm looking forward to re-decaling my Midge model as soon as I get the rigging finalized.

THEN I saw you've got smartskinning tutes as well! You've been a busy boy! Thanks again, Will.
zandoriastudios
Gerry--definately watch the smartskin/CP Weight one if you are working on your rigging!

I'm converting the patch modeling-King Kong tutorial now....
Gerry
I will do that! I was in the midst of smartskinning a week or two ago when I had to put it aside for actual work, but I think I'll be getting back to it shortly.
zandoriastudios
how do you embed video in a post?
Does anyone know?
zandoriastudios
[edit]
...hmmmm, that's not it...
HomeSlice
QUOTE(zandoriastudios @ Mar 30 2010, 08:44 AM) *
how do you embed video in a post?
Does anyone know?

You can only embed A:M Films videos in forum posts. Copy the bit in the "A:M Forums Link:" text box.
Gerry
First, Will, when I load this page I get an error message and I think it's that video you tried to embed. It doesn't play for me, I just get the spinning thing.

But my question is, I'm decaling Midge with one big decal file. I've got a color layer but I will be adding specularity and displacement layers as well. But I won't be having these two on all decalled areas so I'm not sure, for instance, if I want no displacement on the face, do I make the face area on the disp map a neutral grey (i.e, 128, 128, 128)? Or do I leave it blank? How do I apply maps other than color to only selected areas?
zandoriastudios
QUOTE(Gerry @ Apr 1 2010, 09:42 AM) *
First, Will, when I load this page I get an error message and I think it's that video you tried to embed. It doesn't play for me, I just get the spinning thing.

But my question is, I'm decaling Midge with one big decal file. I've got a color layer but I will be adding specularity and displacement layers as well. But I won't be having these two on all decalled areas so I'm not sure, for instance, if I want no displacement on the face, do I make the face area on the disp map a neutral grey (i.e, 128, 128, 128)? Or do I leave it blank? How do I apply maps other than color to only selected areas?


Well every surface does have a specular property, even if it is NONE (0%)=BLACK... But for displacement, i am not sure. I think that it is based on values above and below neutral (128) gray, but that might not be right--so do a quick test on some simple geometry.
Gerry
I have an idea of how this will work but I'll play around with it and see what happens.
T-Dogg
I just finished watching all 13 videos. Thank you so much for posting them! I learned a lot. Up 'til now I had been using separate maps for each piece of my models... but no more!!! Your instructions really opened my eyes to texturing for AM. Now I need to watch the Kong modeling videos so I can learn how to create better models to texture. smile.gif
jimd
excellent thank you
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