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Full Version: Any one know how to get a cracked glass look
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Texturing
draagn
I'm working on a net table design and want to use a cracked glass look for the top but I'm darned if I know how.
robcat2075
can you show a reference picture of what you are wanting??
draagn
QUOTE(robcat2075 @ Mar 14 2010, 01:04 PM) *
can you show a reference picture of what you are wanting??



Heres what I trying for.

http://www.glassical.com/Customer's%20...le%20circle.jpg
robcat2075
QUOTE(draagn @ Mar 14 2010, 03:11 PM) *


I suppose the cracks cost extra. tongue.gif

That's a bit small.... but if I were going to leap into that I'd start by modeling a slab of glass in the conventional manner and then using a material with one of the cellular noise combiners on the bottom side and possibly set to "bump".

The cracks are so numerous there that it's almost like frosted glass. It's opaque enough to clearly show the shadow falling on it. And yet there seem to be no cracks on the top surface.
draagn
QUOTE(robcat2075 @ Mar 14 2010, 01:32 PM) *
QUOTE(draagn @ Mar 14 2010, 03:11 PM) *


I suppose the cracks cost extra. tongue.gif

That's a bit small.... but if I were going to leap into that I'd start by modeling a slab of glass in the conventional manner and then using a material with one of the cellular noise combiners on the bottom side and possibly set to "bump".

The cracks are so numerous there that it's almost like frosted glass. It's opaque enough to clearly show the shadow falling on it. And yet there seem to be no cracks on the top surface.



http://www.glassical.com/crackle_closeup_10.jpg

Heres a better shot
robcat2075
That pattern looks very, very much like one of the cellular noise combiner variants.

Click to view attachment

draagn
QUOTE(robcat2075 @ Mar 14 2010, 02:46 PM) *
That pattern looks very, very much like one of the cellular noise combiner variants.

Click to view attachment



Thanks very much will give it a try and let you know how it comes out.
Paul Forwood
Click to view attachment
I had to try but this is the best I could get. I tried a material first and wasn't happy with my first attempt so I went for doing it all with an extruded grid. Still not really capturing the essence of cracked glass though. Maybe a combination of the two would give better results.
robcat2075
QUOTE(Paul Forwood @ Mar 15 2010, 05:21 PM) *
Click to view attachment
I had to try but this is the best I could get. I tried a material first and wasn't happy with my first attempt so I went for doing it all with and extruded grid. Still not really capturing the essence of cracked glass though. Maybe a combination of the two would give better results.


I think that's really close. I think one part of the cracked glass in the photo was that the vertical crack surfaces were quite reflective.
draagn
QUOTE(robcat2075 @ Mar 15 2010, 03:27 PM) *
QUOTE(Paul Forwood @ Mar 15 2010, 05:21 PM) *
Click to view attachment
I had to try but this is the best I could get. I tried a material first and wasn't happy with my first attempt so I went for doing it all with and extruded grid. Still not really capturing the essence of cracked glass though. Maybe a combination of the two would give better results.


I think that's really close. I think one part of the cracked glass in the photo was that the vertical crack surfaces were quite reflective.


Still pretty close, how did you do it with the extruded grid?
Paul Forwood
1) Create a grid.
2) Move the CPs around to simulate cracked glass.
3) Select all CPs and extrude to give the glass thickness.
4) Edit surface properties to give suitable colour, reflection, refraction, etc.

This is not the ideal method that I was hoping for. It uses a lot of geometry and internal patches, which is normally something that you want to avoid.
Maybe someone will work out a material that does the job.

In the meantime try this:
Click to view attachment
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