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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > SimCloth
Ravager
Hello, I'm trying to experiment with cloth simulation, but it isn't going too well. I looked at the tutorials, and they aren't helping either. The "Add Polygon Modifier" has -none-, and I tried "Simcloth Simulate", I even added a cloth 'material' to the model and it won't go. I just...falls through the ground. What am I missing?
Thanks.
TNT
First you need to create a cloth material and a deflector material.
You need the cloth material assigned to a set of CP's that are the cloth and
the deflector material assigned to the surfaces that will affect the cloth such as legs.

The cloth needs to be constrained to the model in some way or it will fall off just like pants that are too big.

There are a lot of parameters to understand and a lot of trial and error to find the right combination.
A very short list is:
mesh density is very important for both the cloth and the deflector.
You need to have a minimum distance between your cloth and your deflector for the simulation to start without error.
In the chor you can set a parameter for collision distance. It must be less than the starting distance between your cloth and deflector.

These are just a few of the important things I have discovered.
The address below is to a tutorial in the A:M Films that helped me and explains it in pretty good detail.
It is about 45 minutes long.

Good Luck,


http://amfilms.hash.com/video/140/Cloth-Wizard
Fuchur
Polygone-Modifiers are no longer needed for A:M Cloth.
They were introduced to easily implement SimCloth to A:M, but Hash decided to programm it for Patches and today, A:M is no longer using the Poly-modifiers as far as I know.
They weren't deleted so, if some porgrammer needs them somewhere in future.

*Fuchur*
robcat2075
What tut were you watching that had you using the polygon modifier?
John Bigboote
I keep seeing the old 'wave the flag' tutorial mentioned...has that been redone for SimCloth?
NancyGormezano
QUOTE(John Bigboote @ Mar 14 2010, 10:13 AM) *
I keep seeing the old 'wave the flag' tutorial mentioned...has that been redone for SimCloth?


uh..yup. In my TAOAM it's on page 191.

Ravager: I hope you've seen this tut
Sean delgatto
Yeah not sure 49 minutes to cover how to make sim cloth work. will have to look for cliff note version
robcat2075
QUOTE(Sean delgatto @ Dec 7 2010, 10:06 AM) *
Yeah not sure 49 minutes to cover how to make sim cloth work. will have to look for cliff note version


49 minutes is too long?
Meowx
The very basics are really pretty simple.
Click to view attachment

1) Make two Simcloth materials. Make one "Cloth" and one "Deflector." Apply them to the appropriate groups of your model.
Click to view attachment

2) Go into your Choreography. Right click Plug-ins: Simcloth Simulate.
Click to view attachment

That's it. Play around with the settings - you'll need to do a lot of experimenting. To get a better understanding of all the settings, watch some tutorials or check out some of Robcat's latest cloth threads, he's been doing a lot of neat experimenting lately.

49 minutes for knowledge that lasts a lifetime is hardly something to complain about. If you want to create good, believable animations you have to put in the time learning what MAKES a good, believable animation. There is no magic "do what I want" button in A:M or any other program.
robcat2075
Some explanation of simcloth parameters:

http://www.hash.com/forums/index.php?s=&am...st&p=317283
HomeSlice
Most of the Cloth Properties have some kind of description in the A:M Properties Tiddly Wiki.
http://www.hash.com/forums/index.php?s=&am...st&p=327831
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