QUOTE(Gerry @ Mar 17 2010, 10:06 AM)

That's exactly it. When a studio like Blue Sky gets a project greenlighted, they staff up just enough to complete the one project so they can't overlap projects and complete one while a second one is gearing up. If they did they would in effect need two complete teams and that's too big an expense if they're only funded for one project, as I understand it.
In other words, except for the very biggest studios like Pixar or Dreamworks, there does not seem to be a sustainable business model for CG feature film production.
Animators are essentially consultants. If they can't get work with a big house like Pixar, then they bounce from one gig to the next. Being a consultant myself, that is sometimes a tough road to plow. If you can't get on a long term project you essentially are sending out resumes shortly after settling into the current job. That is the nature of the beast, some folks like to live that kind of life, I hate it. But sense smaller companies can't afford to maintain a larger staff, they only hire those folks who are needed, when they are needed.
As you mention Gerry, Pixar is in the enviable position of being able to run multiple projects at one time; however they do offset the schedules so that only one is in a production mode at a time, with others either in pre or post production.
I would have thought that Disney was in that group, but I guess not. Perhaps with the acquisition of Pixar, they figure that any cg projects will be done thru them, and Disney will concentrate on 2d work, parks, and merchandising.