QUOTE(Simon Edmondson @ Mar 11 2010, 03:00 PM)

Rob
Thank you very much for that. Could I ask a supplemental question?
Which constraints would you suggest using ?
I tried Translate for the hand but it detatched from the rig and adhered to the box.
Orient like was a bit way ward and kinematic caused all sorts of 'wobbles " ?
regards
simon
Whoops... I made a mistake on the hand part... constrain the hand
controllers to the box not a hand geometry bone (because the hand controller is what tells the hand geometry bone where to be.) This will be the IK hand controller and your arms will need to be set to IK of course.
You'll need a "translate to" and an "orient like" constraint for each hand.
The box
does get constrained to a geometry chest bone. And this will be a "translate to" and an "orient like" constraint.
What these bones are called depends on your rig. In some rigs the IK arm target only positions the wrist but doesn't aim the hand bone, so you'd translate constrain the IK arm target and orient constrain the hand bone