Thanks Eric for your replies. Though I might disagree with the shinnies of your rust, I saw that my rust had too many indentations.
Yes, I know what bump maps are, I have used them for quite awhile though now I will use a normal map. Then use a displacement map but put it in the bump channel to help bring out the details of the normal map. On this occasion, I went a little different route. I did reworked my normal map to futher give the chisel an even older look and to reduce some of the indentions. The rust color reference map was just use as color reference not the details.
I like creating my own textures as you can see that way I will improve my skill.
The lighting is terrible I know but this just started out as a quick Sunday fun project, LOL but as lighting in AM is new to me I will study that part and make a better lighted scene.
Oh, I did change the chisel model alittle. The handle will need to be reworked in the normal map to give it an older look to match the blade...
Thanks again for the input as it makes us strive to be better...
AM version 15.j
MJL, That is a nice trade wood (very very hard,I went and looked it up)you spoke of but nope it's just a generic wood style on the chisel...