I've rigged a biped model.
The weird thing is is that it was working fine the first time I tested it in a new action, then the next time I opened the project, all bones were hidden. This is when I ran TSM Rigger with the original build again and all the bones remained hidden. I then unhid all the leg control bones and tried to move them in a new action. The mesh would not move with them.
I've tried several times to re-rig the model and the same thing happens every time.
The only bones that are automatically hidden after running Rigger are supposed to be the Geometry bones. Why are all bones hidden now, even the control bones?
