This has come up as something useful that is going to be needed for ELZ, so I came up with a shakey camera effect for AM, to simulate a hand held camera. It is a simple transparent box with a null and an action. The null does the shaking, and for the camera to shake, simply constrain the camera with a translate to contraint to the null. And then adjust the Enforcement level to adjust how much the camera should shake.
Note: Don't forget to repeat the action on the Camera Shake Target model or else your shakey camera will only last for 1 second
Click to view attachment