QUOTE(robcat2075 @ Mar 4 2010, 09:15 PM)

QUOTE(a.quaihoi @ Mar 4 2010, 08:02 PM)

Ahhh . . . problem solved ! It seems that AM doesn't like your character default pose to be an on/off switch - rather a slider. I don't know why I was deviating from what I know - I always do the "defcon" pose as a slider - dunno what happened this time - experimenting or trying to be too efficient !? Either way now I know better !
This is interesting. Can you make a simple lest case that shows this? I'm not sure what you mean by "character default pose"
Definition of " Defcon " or " character default pose " :
• Old Defcon : Once the model has been completed and and skeletal system in place, the old method I was taught was to create an action, then set your bone constraints, hip leg kinematics etc. Then you save this action as a pose, so that when you want to animate the character in a scene ( Choreography or even another action ) , you can turn on the " default constraints " hence " Defcon" and start to animate your character without setting constrains each and every instance of the character being used - but doing it this way doesn't seem to work properly any more ver 15 etc. , all kinematic constraints regardless if " compensation" mode was selected or not produce weird artefacts, like they get twisted or reflected the wrong way - this is not apparent when you are setting the constraints in the action window - but the artefacts appear when you actually use the pose in production as in a choreography or another action.
• New Defcon Method : Right Click and select " Create New Pose " - then set the skeletal constraints as usual and you have a pose slider which allows you to turn on a default pose with constraints in place in a choreography or action - ready to animate.
What was happening is that I was setting the pose as " On / Off " rather then as a slider with percentage of 0-100% - the " Defcon " has to be created as a slider, if you set it as a " ON / OFF " pose then it some how corrupts the ability to animate using skeletal mode after you create a couple of keyframes, however making the " Defcon " pose as a slider seems to not cause this problem.
Hmmm . . . I do need to make a video don't I, it's much better explained that way, just have to find the time, have a lot of stuff on at the moment and am practically getting less then 5 hrs per week to indulge in AM, over xmas holidays I was spending like over 18 hrs + a day cause I could in the holidays, but I'll see what I can come up with.
I'll post it up here when I get around to it
A.