pixelplucker
Mar 3 2010, 12:36 PM
Thought I would give my brain a work out, still needs some small tweaks and textures but coming together.
TheSpleen
Mar 3 2010, 12:40 PM
flawless
largento
Mar 3 2010, 01:02 PM
Looks really good! That's a pretty challenging thing to model.
bentothemax
Mar 3 2010, 01:17 PM
Very Nice!
How are you going to do the buttons? Model them underneath and use the half spheres as the plastic covering? or you could use displacements ..
haha sorry talking to myself
itsjustme
Mar 3 2010, 01:36 PM
Looks great, Ken!
pixelplucker
Mar 3 2010, 04:57 PM
Thanks, I modeled the letters for the buttons. I'll do bump maps for the text that is embossed. I did leave out the screw holes on the bottom thinking that your not supposed to take these apart anyways hehe.
Couple small kinks to take out and I'll toss it in the contrib cue if anyone wants it.
This is definately a tough one to make because of all the button holes, drove me a little crazy sorting out hooks and patches.
robcat2075
Mar 3 2010, 07:57 PM
Good work. That's the sort of object where you wish we did have modeling booleans.
Darkwing
Mar 3 2010, 08:09 PM
does it vibrate when you die? Otherwise, don't want it

Good job though, you're modeling is definitely lightyears ahead of mine (thus the awesome looking Spitfire model you made, which you can have a copy of the completed ship if you want)
pixelplucker
Mar 4 2010, 06:13 PM
Sorry it doesn't vibrate but you can make it jiggle if that tickles your fancy. I posted it in the contrib corner.
I modeled this in AM just to see if I actually could and also because I wanted to sharpen some of my non boolean techniques. I did find that building with extra splines makes the bias handles more stable and they tend to get tweaky if you have long edges and beveled edges.
Maybe in the future someone can make some edge tools that would allow us to extract an edge along a perpendicular edge rather than tessellating a series of edges and stitching them back together. It would speed the process up and be invaluable.
Also on my wish list is undo-able and mirrored bias handle manipulations.
Booleans are not a big deal to work around if you model your positive and negative shapes then stitch them together.
Thanks for the comments.
Dark.... post a render of your ship, love to see it.
Darkwing
Mar 4 2010, 07:31 PM
robcat2075
Mar 4 2010, 09:18 PM
QUOTE(pixelplucker @ Mar 4 2010, 08:13 PM)

Maybe in the future someone can make some edge tools that would allow us to extract an edge along a perpendicular edge
Is
Zevel what you are describing?
pixelplucker
Mar 5 2010, 08:27 AM
I don't use Zevel, it crashes too much here so I manually create the bevels.
Sweet job with textures and details on that ship Dark! That looks awesome!!!
robcat2075
Mar 5 2010, 07:05 PM
QUOTE(pixelplucker @ Mar 5 2010, 10:27 AM)

I don't use Zevel, it crashes too much here so I manually create the bevels.
But it is what you are describing here...
QUOTE
edge tools that would allow us to extract an edge along a perpendicular edge rather than tessellating a series of edges and stitching them back together.
...right?
pixelplucker
Mar 6 2010, 06:08 PM
This is what edge tools do, just a quick and simple demo
robcat2075
Mar 6 2010, 06:38 PM
That's a little fuzzy, is it adding a ring? Cutplane will do that.
pixelplucker
Mar 8 2010, 12:51 PM
Cutplane works but the edge tools works on selected edges so you don't add across the entire model as well as create edges starting from selected edge and work outward.
robcat2075
Mar 8 2010, 01:49 PM
Cutplane works on visible mesh only, so you can hide anything you don't want cut.
Extrude will extend a mesh.
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