robcat2075
Feb 24 2010, 08:22 PM
Martin told me once that everyone he meets at a show ask two questions. One is "can I model my face with A:M?"
I'm thinking of writing a book on A:M modeling and texturing.
So, aside from your face, what sort of things are people wanting to model that when they get into 3D?
What are the things you want to model but have trouble figuring out how to get started on it?
Answers from new users are especially welcome!
HomeSlice
Feb 24 2010, 10:05 PM
It seems the number one thing new (male) users want to model is a female with a huge set of hooters.
johnl3d
Feb 24 2010, 11:48 PM
I guess dragons are no longer popular
TheSpleen
Feb 25 2010, 12:07 AM
I imagine Cars are high on the list
jason1025
Feb 25 2010, 12:37 AM
Robert
I think it is very generous for you to contribute your knowledge and experience to the AM community. However I have more than a few modeling tutorials. I personal feel that particular time and effort would be wasted on this subject. I would love to see your skills and knowledge doing "Video Tutorial" on esoteric subjects in AM like
Newton Dynamics
Radiosity
Lighting
Linear work flow
Fluids
Plugins ins and outs
Expressions
AM painter
Cloth
You are one of a few Jedi masters in AM, so why not teach the advanced stuff. Its a waste of your talents to cover something a subject that has been covered so often before. Not only that, its very difficult for users to learn to model complex objects via a book. A book does not lend itself to that.
Just my opinion. I am sure others will disagree and let me know about it.
P.S. I have and will continue to pay for good tutorials. I would pay $500.00 for a video tutorial set that spent at least 25 minutes on each one of these subjects in context using AM. I am sure others would too.
I think Hash could have generated way more revenue by starting a subscription to tutorials like www.lynda.com
Rodney
Feb 25 2010, 01:40 AM
Jason,
We all have our own individual needs but we are collectively trying to grow and educate an entire community.
Thanks for all that you do!
In order to succeed, the basics must be learned and often relearned.
Those basics also need to be learned by each and every new user so there will never be enough information on the basics or basic tutorials. I am glad to see you've got all the basics covered for you.
The good news is that folks that are highly knowledgeable of the basics and in how A:M is designed to work are more likely share what they know via advanced video tutorials. Knowing the basics of A:M they'll be even more effective and there will be a larger pool of experts to tune in to.
As for my part... its been so long I've gotten lost and forgot... mostly I wanted to model and animate superheroes.
MJL
Feb 25 2010, 01:55 AM
Robert,
Learning how to do something with the ground plane, and making a "Set" or background, backdrop, etc. Not knowing about placing various models from the library to make a "set" was something that intimidated me when I first started. Layers, camara rotoscopes etc. Then modeling a simple cartoon character, a la Alonzo, would be an elementary next step for the newborn.
Tralfaz
Feb 25 2010, 04:46 AM
I think organic modeling has to be one of the hardest things to do, but that may just be me. In doing organic modeling, say a face, you have to deal with all curves. And getting the correct topology and getting the most efficient splines while still being animatable seems to be a hard thing to do. I am okay doing mechanical type modeling, but would really like to expand into organic modeling.
Al
zandoriastudios
Feb 25 2010, 05:48 AM
nekkid ladies
steve392
Feb 25 2010, 06:23 AM
Yea necked ladies is good lol,I would like to see a toony sort of charector ,like Matts young ladies or the charectors you see on animation mentor and the 10 second club ,Theye look simple but are not .I find that the most dificult part
Darkwing
Feb 25 2010, 06:38 AM
I remember wanting to build spaceships
NancyGormezano
Feb 25 2010, 11:07 AM
light sabers, trailing effects...seems to come up periodically from the young'uns and old'uns
thekamps
Feb 25 2010, 12:14 PM
Characters full of personality and detail of all sorts like in Dusan Kastelic's Chickorey and Coffee
or anything from the Soulcage Department
and numerous others
Or to learn the techniques in texturing and modeling smooth, perfect objects like Stian Ervik Wahlvåg (Agep)
and numerous others.
TNT
Feb 25 2010, 12:23 PM
I'd have to agree with Steve on the animation mentor type character.
Simple characters like the animation mentor style characters would be great.
They contain all the needed splines to make a simple character animatable.
Maybe take that character and teach how to go from a basic rig to a rig similar to those in
animation mentor.
I still find it mystifying just what a professionally rigged and modeled character really consists of.
A real complete set of poses, etc.
How about teaching us to make the characters and props for your famous "heavy push" out on Youtube and then how you animated it?
That would be a great little complete package.
MJL
Feb 25 2010, 12:59 PM
Rob, sorry we couldn't help you with any ideas.
Tralfaz
Feb 25 2010, 02:12 PM
QUOTE(zandoriastudios @ Feb 25 2010, 08:48 AM)

nekkid ladies
Giggity Giggity GOO!!!
John Bigboote
Feb 25 2010, 02:25 PM
I've always wanted to do a room...like a room in my house...complete with clutter and messies.
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