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Full Version: Thick Syrup Effect (for almost every object in the set)
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Water
rusty
Hi,

I will need an effect that resembles a thick syrup that will affect almost every object my scenes (or sets). Objects (atoms and particles) will need to look like... I don't know... marbles dropped in syurp... with resistance ripples ahead of the object and a slight wake behind. This will be mostly transparent and I will probably add a touch of color (ripples and wake will have darker shades)... basically like an underwater scene but probably no rippled lighting effect.

The way to do this might be to add it on in After Effects.

Anyone have any thoughts, tricks and/or know of plug-ins that might help?

Thanks,
Rusty
Rodney
I don't know the answer Rusty but I thought I'd throw this option into the mix as it immediately came to mind.
The opensource (and now freely available) programs that come with the Aviary Suite has one effect (I think it's called 'chocolate') that might be able to produce the effect in post.

As this isn't likely going to be what you want I'll stop there. I'm just adding it incase other options
This isn't going to be an optimized solution (it would work better for one single still image) but it might work in a pinch.

Edit: The Matcap Shaders would be able to produce the surface effects.
Displacement might do the rest.
robcat2075
QUOTE(rusty @ Feb 24 2010, 05:06 PM) *
with resistance ripples ahead of the object and a slight wake behind....

...basically like an underwater scene but probably no rippled lighting effect.



There are no visible ripples and wakes underwater, only on the surface. I guess I'm not sure what you are describing.
rusty
QUOTE(robcat2075 @ Feb 24 2010, 04:26 PM) *
QUOTE(rusty @ Feb 24 2010, 05:06 PM) *
with resistance ripples ahead of the object and a slight wake behind....

...basically like an underwater scene but probably no rippled lighting effect.



There are no visible ripples and wakes underwater, only on the surface. I guess I'm not sure what you are describing.


You're right, my bad. It would be surface effects, like you had a bowl of syrup and you stuck your finger in and moved it. I don't know how else to describe it.

r
robcat2075
hmmm... That's going to be tough. "Fluid" particles are very beady.
johnl3d
mud syrup or ..

here's what popped in my mind

http://www.hash.com/forums/index.php?showtopic=37524
Fuchur
Sounds like a job for the Wave-Machine by Emilio Le Roux...
Wave Machine

*Fuchur*
HomeSlice
The wave machine does not appear to be available on his website. The link seems to have been removed.
[Edit] NM, here's the link: http://www.moscafilms.com.br/emilioleroux/...avemachine.html

[Edit Again] But you cannot buy it anymore. The "buy" page on Digital Candle no longer exists. I guess it has been discontinued?

You can download the demo from the link above, but it says it is limited to an 8x8 grid.
Fuchur
You may want to ask him... I dont know if he is away like Marcel so.
I would say if you write him you may be able to contact him about that.

*Fuchur*
rusty
Thanks to all for the feedback!!! Sorry I didn't get back sooner on this one. For some reason I can't play John's mov file... just upgraded to win7 and things ain't fully together yet.

I think I have 'all' AM plug-ins so I should have the wave machine... will have to check (and hope it works in V14).

Thanks!
Rusty
williamgaylord
How about using something like cloth dynamics:

A layer of cloth on a flat supporting layer. Then use another invisible object shaped like the the "bow wave" and wake, that sort of wraps around the main visible object that is supposed to be creating the "syrupy" disturbance. It would be like a cat under the rug effect... I don't know enough about collision aspects of cloth dynamics to know if you can selectively turn it on for particular objects, while others pass through without affecting it.

I guess another option might be to use a distortion box to create the wake in the syrup.

rusty
QUOTE(williamgaylord @ Feb 28 2010, 10:20 PM) *
How about using something like cloth dynamics:

A layer of cloth on a flat supporting layer. Then use another invisible object shaped like the the "bow wave" and wake, that sort of wraps around the main visible object that is supposed to be creating the "syrupy" disturbance. It would be like a cat under the rug effect... I don't know enough about collision aspects of cloth dynamics to know if you can selectively turn it on for particular objects, while others pass through without affecting it.

I guess another option might be to use a distortion box to create the wake in the syrup.


Perhaps. I'm going to look into After Effects options first.

r
williamgaylord
Are you thinking in terms of 3D space? So the transparency of the medium the objects pass through varies like compression and expansion waves (like sound)?

How about a transparent pair of layers wraped around the object, animated with displacement maps, with the index of refraction effects set to give a warped glass lens like effect when the object moves through the "Higgs Field". When it isn't moving the the index of refraction effect could be dialed down via percentage slider such that it has no lens effect. Dial it in as it moves. You could probably do this without any reflection off the "lens".
rusty
QUOTE(williamgaylord @ Mar 2 2010, 11:51 PM) *
Are you thinking in terms of 3D space? So the transparency of the medium the objects pass through varies like compression and expansion waves (like sound)?

How about a transparent pair of layers wraped around the object, animated with displacement maps, with the index of refraction effects set to give a warped glass lens like effect when the object moves through the "Higgs Field". When it isn't moving the the index of refraction effect could be dialed down via percentage slider such that it has no lens effect. Dial it in as it moves. You could probably do this without any reflection off the "lens".


good thought, I'll keep that in mind!
williamgaylord
Another idea: Since at the quantum level the "field" is the result of interactions through particles, using sprites or particles might actually be a more accurate illustration and easier to execute as well. Since the basic idea behind the Higgs field is that the various quantum particles interact with the Higgs particles to different degrees--hence the characteristic mass--you could illustrate this with a transparent particle emitter around your moving particle. The emitter would emit toward (into) your visible particle on the leading side of travel. (Or your particles surface could be the emitter and you could just run the video backwards to make it look like it is absorbing Higgs bosons.)

The "treacle" idea has it's limits. It's more like friction than momentum. This particle emitter illustration could be varied to illustrate both momentum and acceleration. So the emitter rate could be animated relative to the motion of your quantum particle, say an even "atmosphere" of particles bombarding it when in uniform motion--basic intensity illustrating intrinsic mass and momentum--and bunching or heaping when there is acceleration. So when it is in uniform motion (unaccelerated) it would have a uniform field of particle bombardment around it, like an "atomosphere". When it accelerates, this Higgs particle cloud could bunch up in the direction of acceleration.

Bill Gaylord
pixelplucker
Why not just animate the position of a bump map?
A cloth simulation with a shape below like William said could do the trick also.
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