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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2010)
rusty
Hi,

A new project I'm working on needs two liquid sticky wobbly spheres to divide as my very rough sketch shows. When the spheres break their bond, secondary action (a ripple back through each sphere) is desired. Keep in mind that I'm stuck in V14.

Click to view attachment

Thoughts, Tricks, Plug-ins?

Thanks!
Rusty
Fuchur
QUOTE(rusty @ Feb 24 2010, 12:45 PM) *
Hi,

A new project I'm working on needs two liquid sticky wobbly spheres to divide as my very rough sketch shows. When the spheres break their bond, secondary action (a ripple back through each sphere) is desired. Keep in mind that I'm stuck in V14.

Click to view attachment

Thoughts, Tricks, Plug-ins?

Thanks!
Rusty


Hm... Blobbies which are brought together by a force. Reverse the animation afterwards.
But the ripple action will be a problem... you may be able to blend from the blobbies to two geometry-spheres and let them wobble - maybe with a animated displacementmap...

*Fuchur*
NancyGormezano
Perhaps animate a boolean cutter (hyperboloidish? shape) intersecting an animated sphere that elongates into a cylindrical shape

(very rough quick idea - rippling ? animate the spline rings?)
HomeSlice
I would just hand animate the stretching/pulling apart and use an animated displacement map for the ripples.
John Bigboote
You might want to stay away from blobbies...they are hard to work with. I like the 'model it' ideas above. I would model something like image #4 in your drawn sequence, and work with it from there, snapping to 2 separate models upon breakup
zandoriastudios
Model 1 blob, animate it in muscle mode, and have two instances in the choreography (one scale -100 Y-axis).
Gerry
Since it's only two blobs you need, I would recommend animating by hand with whatever solution above suits you. You have more control that way.
Xtaz
Hi .. I modeled a half sphere then using pose I transformed it in a sphere in 100%... then I adjusted the shape along the pose .. I used the same models in the cho 2x but one of them is with x axis inverted
rusty
Hi!

Thanks for the quick responses and the most excellent ideas (common for the AM forum but not taken for granted)! I like the modeling approach which was the only way I could see. I had completely forgotten about Blobbies but it sounds like group opinion is that it would be easier to model and animate it (I've never done anything with Blobbies. I may be able to use these else where.

What I'm about is constructing a quantum environment and this effect, animated and a) perhaps rendered placed on sprites, or cool.gif used is for the virtual particle pairs (the spheres will be mostly transparent, they'll appear separate and come right back together). Besides just permeating 'empty' space (along with the Higg's ocean), they'll also represent the fields emanating from all (or most) particles (I might have to cut back to keep the clutter down).

The Higg's boson(s) and their fields (i.e. the Higgs ocean) will also be rough effect... I want it to look like a thick syrup and I have given no thought to this yet ** I will ask in a separate post with a better description of the effect so please post any ideas in that thread**.

Cheers,
Rusty
robcat2075
Here's my entry in the blobby derby...


Click to view attachment


It is animated splines, as in the above suggestions.


Xtaz
very very good robert.... the shake in the end is great
robcat2075
I should have added that the ripples are a displacement material being translated through each half in opposite directions.


Click to view attachment


rusty
QUOTE(Xtaz @ Feb 24 2010, 02:57 PM) *
Hi .. I modeled a half sphere then using pose I transformed it in a sphere in 100%... then I adjusted the shape along the pose .. I used the same models in the cho 2x but one of them is with x axis inverted


Superb!
rusty
QUOTE(robcat2075 @ Feb 24 2010, 04:29 PM) *
Here's my entry in the blobby derby...


Click to view attachment


It is animated splines, as in the above suggestions.


Robcat2075... that's absolutely F__KING-AMAZING dude!! My mind is blown. Of course I'm stealing this puppy. You did this in V15 I fear but I got it open in V14 anyway and now that I know what you did I can reproduce it. Not many people have knocked me over like that in AM and you ripped it off the pad in what? 10, 15 minutes? Great simple techniques. I fear that I could have spent days jumping through complex hoops and not nailed it like you just did.

Do you remember this? Probably my best special effect brainstorm for getting the job done using simple techniques. "I need to distroy an entire city, how can I do that easily in 20 minutes?" Well okay, this doesn't quite match my 'hair city' but it reminds me of it and lets me know that you can certainly match or surpass it.

You are the MAN! If anyone doubts it, just send them on over to me and I'll set them straight!

r
robcat2075
QUOTE(rusty @ Feb 24 2010, 10:56 PM) *
Do you remember this?


That's very impressive. I'll steal it for my book
rusty
QUOTE(robcat2075 @ Feb 24 2010, 09:00 PM) *
QUOTE(rusty @ Feb 24 2010, 10:56 PM) *
Do you remember this?


That's very impressive. I'll steal it for my book


Be my guest, lol!
williamgaylord
Looks like Xtaz and Robert H delivered!

I did this long ago using just a distortion box and the magnet mode manipulator.

Don't Leave Your Bubble Gum on the Sidewalk!

Yah...watch out for blobbies.
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