QUOTE(John Bigboote @ Feb 19 2010, 09:36 AM)

For an alpha channel, render to TGA format with alpha buffer ON...or try a PNG file, I haven't used PNG yet tho but I know it supports alpha/transparency.
Thanks for the info.

QUOTE(John Bigboote @ Feb 19 2010, 09:36 AM)

Hey-cool tree I don't see the top being any lighter...what do you mean?
Sorry for the late response. I had a long scene almost done rendering. Just to find out it needed to be at night time.
I found out this seems to be an old problem. To do with the “render lines” and “hair system”.
I found if you put a small patch above it, it renders fine.