I am working in v15j and think I may have found a problem but I'm not totally sure.
I created a jaw bone parented to the head.
I created a mouth corners bone also parented to the head.
I created a pose ON/OFF and created a constraint with compensates for the mouth corners to Orient Like the jaw bone 50%.
I open an action and the mouth corners bone is rotated.
I deleted the bone and pose then recreated it and the constraint.
Same result.
Then I noticed when I selected the mouth corners the coordinate system was oriented like the jaw bone.
When I selected the jaw bone the coordinate system did not change.
Selecting any other bone would change the coordinate system to match the orientation of the bone.
It seems AM thinks the mouth corners bone is in the correct orientation but it is drawing it differently.
Am I right or am I really messed up in how I think this works?????
Note the selected bone and the coordinate system orientation in each pic and the default orientation of the jaw and mouth corners bones.
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