QUOTE(cribbidaj @ Feb 18 2010, 12:50 PM)

Hello -
is there a simple way to keep the geometry of the feet of an original model and rig from descending below the '0' point of the 'y' axis during, say, a walk cycle? I've tried several rigs built from tutorials and have created an originally built skeleton that works adequately for my needs except for this hitch. While, some rigs work pretty well for this, including the suggestions from Matthew Krick's tuts, I'm hoping there's a simple constraint for the foot bones to solve this.
Also, is there a good tutorial on euler constraints, etc?
First, you are assuming that a character will always be walking on a level surface that doesn't go below "0" on the 'Y' axis. Second, there are several rigs that you can use that can keep the feet from penetrating the ground plane...LiteRig, 2008 Rig, TSM2 and Squetch Rig (the 2001 also, but you're better off going with one of the others listed).
A standard IK leg would keep things under control...
here is a good tutorial for rigging a leg.
I'm not sure where there is an euler constraints tutorial...someone else may know.
Hope that helps, Chris.