robcat2075
Feb 16 2010, 08:20 PM
I've never made a dinosaur before, but I want one to test out my dinosaur plate materials on.
Click to view attachment
TheSpleen
Feb 16 2010, 08:40 PM
great start!
robcat2075
Feb 16 2010, 10:51 PM
I'm sure this will look less like a lab rat when I'm done with it.
Click to view attachment
robcat2075
Feb 17 2010, 09:07 AM
Gerry
Feb 17 2010, 09:26 AM
Nice test, but that face does NOT look happy to see me! More like he's about to lunge!
Shelton
Feb 17 2010, 09:47 AM
I know what you mean Gerry!. Nice test Robert
Steve
robcat2075
Feb 17 2010, 09:59 AM
QUOTE(Gerry @ Feb 17 2010, 11:26 AM)

Nice test, but that face does NOT look happy to see me! More like he's about to lunge!
This may explain why the stray ankylosauri are so hard to place at the animal adoption center.
Apparently these things were elephant-sized so they probably didn't do much
lunging. Herbivorous, of course; they might smash you but they wouldn't actually eat you.
3DArtZ
Feb 17 2010, 10:42 AM
jeeze talk about a spline heavy model

lol!
nice work so far!
btw, you know Im kidding about the splineheavy thing....
robcat2075
Feb 17 2010, 12:40 PM
adding the little toesies.
Click to view attachmentFun fact: No Ankylosaurus skeleton unearthed so far has included the feet. Which means i can make them any way I want them.
TheSpleen
Feb 17 2010, 12:58 PM
QUOTE(robcat2075 @ Feb 17 2010, 12:40 PM)

adding the little toesies.
Click to view attachmentFun fact: No Ankylosaurus skeleton unearthed so far has included the feet. Which means i can make them any way I want them.
That's because they did not have feet.
they slithered on their bellies.
Walter Baker
Feb 17 2010, 03:27 PM
I can't wait to see it finished.
itsjustme
Feb 17 2010, 05:59 PM
Looks great so far, Robert!
robcat2075
Feb 17 2010, 06:21 PM
Remember the "Ten-minute Man" tutorial?
A ten-minute dinosaur would be a cool demo of A:M. I think with practice this could be done in 10 minutes.
John Bigboote
Feb 17 2010, 06:23 PM
Looking good...keep posting progress, please!
steve392
Feb 18 2010, 12:02 AM
I love seing these progress shots ,excellant stuff Robert.Don't remember the 10 minute man though
fae_alba
Feb 18 2010, 06:14 AM
QUOTE(robcat2075 @ Feb 17 2010, 12:59 PM)

QUOTE(Gerry @ Feb 17 2010, 11:26 AM)

Nice test, but that face does NOT look happy to see me! More like he's about to lunge!
This may explain why the stray ankylosauri are so hard to place at the animal adoption center.
Apparently these things were elephant-sized so they probably didn't do much
lunging. Herbivorous, of course; they might smash you but they wouldn't actually eat you.
tell that to the blokes who get chomped on by the hippo-a saurous!
The thought that I had with your test was happy puppy with that wagging tail...didn't go with the cranky look on the face
Gerry
Feb 18 2010, 07:20 AM
Okay, he may be an herbivore but I'm steering clear of the tail AND the toesies thank you very much!
robcat2075
Feb 20 2010, 12:05 AM
A small Ankylo-update. Feet finished and tweaks all around.
Click to view attachmentI'll experiment with rigging him next.
Hutch
Feb 20 2010, 12:40 AM
He looks good. I would be surprised if you don't have to add a spline or two in the front leg. I am interested to see how those hooks work on his back hip too.
TheSpleen
Feb 20 2010, 12:41 AM
looks good
nice economy of splines
mtpeak2
Feb 20 2010, 04:58 AM
Nice dino. I'm surprised you were able to hook into the 5 point patch.
itsjustme
Feb 20 2010, 06:12 AM
Very economical use of splines, Robert. I'm thinking the front limbs might need another spline ring or two...depending on how much they will bend.
robcat2075
Feb 20 2010, 10:00 AM
Thanks.
Yes, it's as thin as I can make. I want the difference between the raw state and the textured product will be as dramatic as possible and, of course, to simplify CP weighting.
One advantage of material texturing I envision is that you can change your splineage later and it won't seriously break materials like decals would be .
QUOTE(mtpeak2 @ Feb 20 2010, 06:58 AM)

Nice dino. I'm surprised you were able to hook into the 5 point patch.
It works if you make the five-point patch first. If the hook is already attached, the five-point button will never enable.
robcat2075
Feb 20 2010, 03:18 PM
A test with some simple CP weighting
Click to view attachment
jason1025
Feb 20 2010, 03:37 PM
QUOTE(robcat2075 @ Feb 20 2010, 03:18 PM)

A test with some simple CP weighting
Click to view attachmentGreat work on the cp weights
Eric2575
Feb 20 2010, 06:18 PM
Very nice
itsjustme
Feb 20 2010, 06:45 PM
Looks great, Robert!
MJL
Feb 20 2010, 06:53 PM
Smooooooooooooooth!
robcat2075
Feb 21 2010, 02:53 PM
Here's a test with a quick install of TSM2 quadruped. This is all hard attached CPs, no CP weighting yet.
Click to view attachmentIt turns out it's hard to animate a large, slow-moving beast to not look floaty.
NancyGormezano
Feb 21 2010, 03:01 PM
ooooo the suspense! the horror! Women and children and small pets first!
funnnnneeeee!!!!!!
MJL
Feb 21 2010, 03:10 PM
You are an inspiration, Robert! He looks real already!
steve392
Feb 21 2010, 03:11 PM

Thats good ,nice bit of suspence music and the wighting in the above one is very nice Robert
HomeSlice
Feb 21 2010, 03:32 PM
Nice motion Robcat
More! More!
itsjustme
Feb 21 2010, 03:37 PM
Nice!
brainmuffin
Feb 21 2010, 05:31 PM
Rob, the low patch modeling on this is awesome! I never would have thought of ending a hook on a 5 point patch like that, but it looks like it works great! This is the kind of modeling I've been striving towards lately, it's just so much easier to rig.
One small crit: The point just above his front shoulder looks like it should be weighted to the shoulder bone by maybe 5-10 %, to avoid that little bit of a crease when he crouches.
Eric2575
Feb 21 2010, 05:55 PM
I have to type this since I'm speechless!
3DArtZ
Feb 21 2010, 05:58 PM
this is like the best textbook low patch count model I'v seen!
really cool!
Rodney
Feb 22 2010, 02:33 AM
Inspirational in so many ways.
Modeling, Rigging, Animation, Music... and quickly too!
Looking great!
Gerry
Feb 22 2010, 08:39 AM
Really terrific work. All I can say is, GROOooaaaaarrrrr!
agep
Feb 22 2010, 09:06 AM
Very smooth animation, and nice splining
Paul Forwood
Feb 22 2010, 09:47 AM
That's a great example of low patch modelling, Robert, and the motion is good too. I avoid hooks, unless I can hide them somewhere discrete, but that seems to be working alright.
robcat2075
Feb 23 2010, 08:35 AM
Thank you for your enthusiasm!
I guess I wasn't quite accurate when I said I hadn't done a dinosaur before. I did do a T-rex 21 years ago for a Filmmaking 101 class.

That dinosaur also had no CP weighting. CP weighting didn't exist in 1989. At least, not in "Turbo Silver" on the AMIGA it didn't.
zandoriastudios
Feb 24 2010, 06:32 AM
Very nice modeling! Good tip on hooking into the 5 point, and it looks smooth.
largento
Feb 24 2010, 06:57 AM
Great movement, Robert! Very cool!
I've always avoided the hook/5-point patch, too, but I thought I heard somewhere that the 5-pointer wouldn't close if there was a hook attached to it.
Nice to know differently!
fae_alba
Feb 24 2010, 11:41 AM
QUOTE(largento @ Feb 24 2010, 09:57 AM)

Great movement, Robert! Very cool!
I've always avoided the hook/5-point patch, too, but I thought I heard somewhere that the 5-pointer wouldn't close if there was a hook attached to it.
Nice to know differently!
Like it was mentioned earlier, if you create the 5 point patch first, then apply the hook it works..if for any reason you have to re-do the 5 point patch, you have to break the hook, do the 5 pointer, then re-apply the hook.. Found that out quite by accident whilst breaking all the rules from splinig 101!
robcat2075
Feb 27 2010, 03:33 PM
If you have your red-blue glasses handy here's a Stereoscopic version of that test with special 3D motion
Hint: Full screen it.
Click to view attachment
steve392
Feb 27 2010, 04:12 PM
oh thats a good one, when he swung his head back again I thought he was going to hit me in the face and them pillars look far away
NancyGormezano
Feb 27 2010, 06:26 PM
Nice !
(I always have to experiment as to which eye should be red/blue - this time it was that left eye red looked best to me - true for you?)
thejobe
Feb 27 2010, 06:38 PM
man i need to learn how to do organic modeling some day....
and my glasses didnt work, wrong type
steve392
Feb 28 2010, 01:36 AM
Yea mines left eye red aswell ,didn't realise you could get differant ones
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