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yoda64
changes/additions without reports

- Plugin PushCPs , does in general the same as puzh V2 (but Marcel Brinkmann is lost in space .... sad.gif )
can started from a model or group
possible actions
modifiy the model self
create pose from 0% -> 100% (2 keys)
create pose from -100% -> 100% (3 keys)
create a action (upto 10 keys, checkbox must be check for keying the frame)
moving the cp's inside a existing action or choreographie
demonstration video http://www.sgross.com/am_test/amforum/push_demo.mp4

- shadows for particle systems are not rendered , if
"Use settings from the camera" is active, the camera has "Render Hair/Particles" on ,but in the viewsettings "Render Hair/Particles" is off

- When starting "Bake Particle" while holding the Shift key down, A:M won't update the viewports for each calculation/baking step (for speedup and prevents an "Application not responsible bug" from happening, when large/many systems are calculated and updated)

- "Bake Particle" always switches the viewmode to wireframe, after finishing changing back to the last used viewmode

- fluid systems no longer build their fluidprop (representation for the fluids in finalrender), if the system is outside the viewport (reducing memory consum, speedup)

- Largeadressaware enabled
This only has an effect when A:M is running on 64 bit Windows/OSX
If installed memory is
> 3GB the internally memory limit is set to 2,5GB
> 4GB the internally memory limit is set to 3,5GB
otherwise the internal memory limit is at the default 1,7GB
This makes it possible to render in higher resolution and work with large particle systems (in special hair and fluids, they are very memory intensive)
About the internally memory limit:
A:M is checking at some points (in special in the rendering process) if the internally memory limit is reached. If this is true , then A:M tries to release some memory (to avoid swapping to harddisk), but in some circumstances this causes the needed time for the actual operation to grow greatly.
(cause: if limit reached -> free memory , but if things stored in this memory are needed -> realloc the memory and rebuild these things again ...)

robcat2075
Thanks, Steffen!
HomeSlice
Thank you Steffen!
mtpeak2
That's great Steffen. And push plugin as well!
KenH
Good man Steffen!
NancyGormezano
terrific stuff - Thank you!
largento
Wow, thanks, Steffen! I like the idea of being able to make materials out of surface settings! That's definitely going to become part of my workflow!
jason1025
Thanks for this feature Stephen. This will save lots of time.

5565: Create material from surface properties (model/group)
Contextmenu for model/group "Create Material from Surface" this uses only the surface properties , NOT a applied material
pixelplucker
Sweet! Thanks!
itsjustme
Thanks, Steffen!
Darkwing
awesome, guess I'll give her a whirl!
johnl3d
Makes it even easier than before ...thanks
robcat2075
The PushCPs plugin is great for sharpening meshes you get from the terrain wizard. It gets rid of some of that spliney look that CH CG landscapes often have.
jason1025
QUOTE(robcat2075 @ Feb 16 2010, 10:10 PM) *
The PushCPs plugin is great for sharpening meshes you get from the terrain wizard. It gets rid of some of that spliney look that CH landscapes often have.



We have a terrain wizard?
serg2
Thanks, Steffen!
itsjustme
QUOTE(jason1025 @ Feb 17 2010, 02:52 AM) *
QUOTE(robcat2075 @ Feb 16 2010, 10:10 PM) *
The PushCPs plugin is great for sharpening meshes you get from the terrain wizard. It gets rid of some of that spliney look that CH landscapes often have.



We have a terrain wizard?



Right mouse click on the name of a new model in the PWS and select "Plug-ins/Wizards/Terrain".

Hope that helps, Jason.
jason1025
Yes it does

Wow I didnt notice that b4. Thanks guys
Xtaz
Is v15j on line ??? I can't find it ....
I found it in the ftp
Darkwing
well you found it, but i can't find the FTP! Someone wanna slip me the url biggrin.gif
NancyGormezano
QUOTE(Darkwing @ Feb 17 2010, 11:26 AM) *
well you found it, but i can't find the FTP! Someone wanna slip me the url biggrin.gif


here is post

link is under animation:master/latest info subforum
Darkwing
aha! I found it!
Xtaz
wub.gif did you see my baby ???? rolleyes.gif
Darkwing
ummmmm....

well, i didn't have too high hopes for this feature, but I still have to use the hide function to get it to work with the Finder, but oh well, but at least I think it's a little more stable the 15.i
robcat2075
QUOTE(Xtaz @ Feb 18 2010, 07:57 AM) *
wub.gif did you see my baby ???? rolleyes.gif


Yes, the octo-guy looks wonderful!
robcat2075
QUOTE(Xtaz @ Feb 18 2010, 07:57 AM) *
wub.gif did you see my baby ???? rolleyes.gif


Yes, the octo-guy looks wonderful!
Darkwing
oh that. it doesn't come up on the mac version.
steve392
Yea it looks great very colourfull
TNT
QUOTE(Xtaz @ Feb 18 2010, 08:57 AM) *
wub.gif did you see my baby ???? rolleyes.gif


I was pleased to see all eight arms welcoming me to my favorite past time!
Congrat's on a well deserved win!
Tralfaz
Don't suppose the PushCP plug-in will be available for A:M v14.c?

Al
Fuchur
QUOTE(Tralfaz @ Feb 18 2010, 10:29 AM) *
Don't suppose the PushCP plug-in will be available for A:M v14.c?

Al


I think if you want it, you need to go to v15...

*Fuchur*
John Bigboote
I'm having one of those days...

OK--- I downloaded V15J onto my PC...I watched Stefans demo on PushCP... I try to activate it like he does(Rclick on group/plugins/wizards...) but I do not see PushCP on the list. SO- I went to stefans plug-in page thinking it was something I have to download and install... but I don't see it there either.

Is it included in V15.0J(PC-subscription) ???
steve392
Yes
yoda64
QUOTE(John Bigboote @ Feb 18 2010, 09:06 PM) *
Is it included in V15.0J(PC-subscription) ???


Yes , I'm sure that it is .
Problem with the path to Your hxt folder ?
robcat2075
If you have more than one v15 on your computer, in separate folders, a new install may point to extension folders in your previous install.
John Bigboote
Gah! I'll uninstall re-install...that's what I get for wanting to keep 15.0I around...
robcat2075
QUOTE(John Bigboote @ Feb 18 2010, 03:05 PM) *
Gah! I'll uninstall re-install...that's what I get for wanting to keep 15.0I around...


No... keep your 15i... just make your 15j point to the right folders in it's own install folder. Options>Folders.
DJBREIT
QUOTE(Tralfaz @ Feb 18 2010, 01:29 PM) *
Don't suppose the PushCP plug-in will be available for A:M v14.c?

Al


You can give it a try.
You never know. smile.gif
Jason Simonds
I keep all old installers:

ftp://ftp.hash.com/pub/updates/windows/old/ (windows)
ftp://ftp.hash.com/pub/updates/osx/old/ (Mac)
jakerupert
<Great job on the material save option!
I have been missing that for a long time.

Wouldn`t it be a good idea as well to have a materials on/off switch?

That way you could toggle a fake rim light material for example easily whenever needed,
without having to set all its values to zero or deleting the whole material from the model...


John Bigboote
Looks like the options for a dynamic constraint 'spring' are gone... maybe they were unnecessary? ( constraint, spring, none)
John Bigboote
QUOTE(Jason Simonds @ Feb 18 2010, 04:43 PM) *




Well- my Hash folder on my C: drive was a mess, so I deleted EVERYTHING and installed V15.0J figuring it was going to be all I needed... but I'm working with fluids right now, and have discovered and reporting a glitch...so I figured I would go ahead and install V15.0I as well, because I seem to think the fluids were working in that version. SO- I made a new folder in my C:Hash folder named V15.0I and installed the app into it... and booted it up and got the 'enter serial number' requester... now, every time I enter my 2009 web subscription 16 digit serial number I get this error:

After 5-6 times of going around and around A:M crashes. I guess I will try installing V15.0I into the same folder as V15.0J...

EDIT: That did it... but now my hash folder is a mess again...but who cares. Now I will need to see about getting my TSM2 and AMPainter back...
robcat2075
QUOTE(John Bigboote @ Feb 19 2010, 10:07 AM) *
SO- I made a new folder in my C:Hash folder named V15.0I and installed the app into it... and booted it up and got the 'enter serial number' requester... now, every time I enter my 2009 web subscription 16 digit serial number I get this error:


All you have to do is copy your master.lic file to the new folder you installed. A:M will run like it was there all along.

You didn't save it? Oops.
NancyGormezano
QUOTE(John Bigboote @ Feb 19 2010, 07:36 AM) *
Looks like the options for a dynamic constraint 'spring' are gone... maybe they were unnecessary? ( constraint, spring, none)


I still see the option for spring with dynamic constraints - I hope they're not gone and that it isn't my imagination- I use that - ALOT -
John Bigboote
The SPRING option is still there...missing are it's 2 controls...I forget what they were...spring intensity and spring buffer, or something.
NancyGormezano
I see the controls:
John Bigboote
QUOTE(NancyGormezano @ Feb 19 2010, 12:44 PM) *
I see the controls:


I can't get them. Here's what I did:

-Open V15J
-Lathe a sphere and assign 2 bones
-bring sphere model into chor
-select a bone and apply dynamic constraint
-turn Dynamic Options ON and select 'spring' for constraint targeting...look for options...none.


AS FAR AS THE LIQUIDS PROBLEM: I'm thinking it had to do with the fact that I was controlling the amount of particles and the initial velocity amounts in the choreography.


NancyGormezano
QUOTE(John Bigboote @ Feb 19 2010, 02:59 PM) *
QUOTE(NancyGormezano @ Feb 19 2010, 12:44 PM) *
I see the controls:


I can't get them. Here's what I did:

-Open V15J
-Lathe a sphere and assign 2 bones
-bring sphere model into chor
-select a bone and apply dynamic constraint
-turn Dynamic Options ON and select 'spring' for constraint targeting...look for options...none.



spring: did that - I tried again in chor (my other example was in an action) - and I can still see the controls - that is very weird that it's not working for you ...I don't know what to say.

KenH
QUOTE(Xtaz @ Feb 18 2010, 01:57 PM) *
wub.gif did you see my baby ???? rolleyes.gif



I did! Well done. Looks good. But is there some alpha channel missing in the middle where it's black?
mtpeak2
Matt, in the options menu, turn ON the "Show advanced properties" in the global tab.
ruscular
How do you change large memory addresses?
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