QUOTE(HomeSlice @ Feb 15 2010, 10:47 PM)

QUOTE
However, the example above on the white model is bitmapped displacement not a material like the example at the very top.
What about using a 16-bit grayscale image for displacement instead of 8-bit?
It's already an exr, which is to infinity and beyond 16 bit

. I tried 8 bit maps first but they have too much banding when you get out to 1000% displacement levels.
I know mesh resolution should not matter, but have you tried increasing it?
I haven't tried on this one because on my previous experiments it seemed not to change anything.
I may just have to wait for Martin to get excited about this feature again.