Thanks for taking a look. I have stopped making AM crash all the time so now I can experiment with less frustration. I wasn't sure what areas I should even apply the hair to at first so I was deleting and re-adding the hair in different ways. That was what seems to have been throwing errors.
QUOTE(NancyGormezano @ Feb 14 2010, 12:41 PM)

I have more luck with setting "use Gravity" =OFF (forces =ON) I would first groom the hair in the style you want, rather than letting it fall. Groom your hair with Dynamic options OFF. If you need shorter/denser hair in particular places then its good to have a second material (on a different group so you can isolate it for grooming). Are you sure you need 8 cp's for grooming? Not sure if it is easier, or better with higher # of cps - I usually don't go higher than 3 (but I do tooney stuff)
I think I need to let it fall into place or else the collisions won't work properly. I have loosely groomed it into place but I think I have to keep it at least the collision radius away from stuff? I am not sure but it seems like more cp's makes the dynamics better. I think it sort of adds a bone for each cp? Anyway, I was grooming with fewer cp's then turning it up to simulate.
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I also find that for less twitchy dynamic behavior later, and easier grooming, first make postion variation =0, direction variation = 0, face camera = 0. It has been reported that hair on 3 or 5 pt patches gives problems.
I will try that and see if it helps. I don't have any weird patches in this experimental guy but the model I originally tried on had a hook in the scalp at the hair line and it made a guide that I could not manipulate.
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I also find it sometimes better to give hair a higher drag (20%?) for less lively hair, when dynamic options are ON. Sometimes I change angle limit to less than 180 - sometimes that makes problems with the dynamic settings - you'll have to see what works for you
I do not have experience with collision and so can not say what are appropriate radius, bounce and friction values - I would try it first without collision ON to see how the hair reacts, then play with collision and perhaps adding some invisible "barriers"
Long hair will be a challenge.
Since I solved the crashing I have played with the drag and friction. It is hard to tell what is helping and what isn't though. I got a lot closer to the parted look I am after. I made a gradient map for density with the edge at the center white and fading pretty quickly to near black. Then I bumped the density up to 5. Now I just need to figure out how to make the hair not pass through the arms mostly. Anyone have any advice here? Updated project attached.