ok, so much seems wrong to me. One, this looks too deep in for an eye, two reasons being that it just simply doesn't look right and doesn't follow the roto, but popping it out gets rid of the profile curve it seems. Also, in the front view, to get the eye socket not to have a large gap when you rotate the face around, this is the shape I need, yet that is not the curve that an eye should have, it should be more teardrop (yes, I did study male anatomy for art last year). Anyways, can anybody point out what I'm doing wrong? Also, removing those hooks made the mesh really dense at the corner of the lip and that was what I was trying to avoid.
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