Xtaz
Feb 12 2010, 01:56 PM
Is there a full rigged JD ( Jeffrey/Mark ) available for download? I love this character and I would like to use him in some animations... if not, I intend to do it....
thanks
mtpeak2
Feb 12 2010, 04:06 PM
I have one, but it's a very old version of the squetch rig. Your best bet is to rerig with the most current rig, in which you intend to use. At some point, David will be posting a new version of the squetch rig that doesn't need the recompensating of the constraints.
steve392
Feb 12 2010, 04:29 PM
Who is JD ,you got me curius now
mtpeak2
Feb 12 2010, 04:52 PM
JD, modeled by Jeff Bolle (Zaryin), was the model I used for the "rig along with me" thread for the squetch installation, located in the "getting started" thread.
Xtaz
Feb 12 2010, 05:17 PM
QUOTE(mtpeak2 @ Feb 12 2010, 04:06 PM)

Your best bet is to rerig with the most current rig
thanks Mark ... I begun to rerig him using the last 2008 rig.
what about the face setup ?
mtpeak2
Feb 12 2010, 05:24 PM
David has a standalone face rig you could use located
here (complete the 2008 rig first before installing the face rig). Just rename the head_geom bone, head, import the face rig and save. Then rename the head bone back to head_geom once you are finished with the face installation.
Xtaz
Feb 12 2010, 06:32 PM
Mark...your instructions showing how to install 2008 rig are amazing.... I'm working in assignments and weighting cp's
Xtaz
Feb 12 2010, 07:14 PM
Mark....Mirror Bones plugin isn't creating any fan bones in the left side...
mtpeak2
Feb 12 2010, 07:21 PM
Check your settings in the mirrorbones dialog. Make sure you use a capitol R and L in the Right and Left, and all the other settings are correct.
Also check the direction of the right bicep fan bone, it looks as though it's pointing in the wrong direction.
mtpeak2
Feb 13 2010, 12:48 PM
Marcos, did that fix your problem?
steve392
Feb 13 2010, 01:23 PM
Ah thank's Mark ,was just wandering
Xtaz
Feb 13 2010, 01:55 PM
QUOTE(mtpeak2 @ Feb 13 2010, 12:48 PM)

Marcos, did that fix your problem?
mark... not yet. i'll back to jd tonight
Xtaz
Feb 13 2010, 06:47 PM
QUOTE(mtpeak2 @ Feb 12 2010, 07:21 PM)

Check your settings in the mirrorbones dialog. Make sure you use a capitol R and L in the Right and Left, and all the other settings are correct.
Also check the direction of the right bicep fan bone, it looks as though it's pointing in the wrong direction.
Thanks Mark ...fixed ..... I was using lowercase in the mirror plugin ( right / left ) and I fixed the bicep fan bone too...
- Should I assign cp´s to fan bones ?
mtpeak2
Feb 13 2010, 06:51 PM
Yup, that's what they're there for.
Xtaz
Feb 13 2010, 07:18 PM
Should I use weights in the fan bones ?
Xtaz
Feb 13 2010, 08:35 PM
almost there ...
steve392
Feb 14 2010, 12:49 AM
Looking good ,yea it is a nice charector ,he has big plates of meat lol
TheSpleen
Feb 14 2010, 02:11 AM
I like it
mtpeak2
Feb 14 2010, 03:43 AM
Yes, weighting to fan bones as needed.
Xtaz
Feb 26 2010, 06:11 PM
Hi friends .... Steve asks me for JD rigged.. here is the character I didn't install any face setup yet ....
steve392
Feb 26 2010, 06:20 PM
Oh thank's a lot Marcos ,I needed to know how the shoulders worked for you as Im having problems with it .So now I can look haha cheers
steve392
Feb 27 2010, 02:39 AM
Yes you use a diferant wiaght setup in the shoulders ,heres my efort so you can
mtpeak2
Feb 27 2010, 05:29 AM
Steve, Steve, Steve......I'm guessing you rerigged JD on your own? You need to follow the directions when installing the hands/fingers, you are not scaling the bones correctly or you're not scaling the arm or back bones correctly. You MUST scale the bones in all 3 axis' equally, the ONLY exception is the balance install bone. You've had this problem before on a few models and I explained to you then as well. And I see you are still using the IK arms as a default.
Marcos' model looks fine, though it still needs weighting. I'll post an update to Marcos' install with updated weighting, when I have a chance, so everyone can study the weighting.
Xtaz
Feb 27 2010, 08:40 AM
Thanks Mark ...
Here is the model with the bones placed but no smartskined ...
mtpeak2
Feb 27 2010, 09:00 AM
I used the model you posted above, Marcos. I have most of the weighting done, still working on the hands. I may also install the face rig, but that's for another day.
steve392
Feb 27 2010, 09:02 AM
Mark Im still not getting what you mean by all axis equally ,is there away to show me ?
edit heres a ready to mirror copy of it ,maybe I can put it right
Xtaz
Feb 27 2010, 09:26 AM
Steve, when Mark says to scale bones in all axis he wants to say that you must select the bone then type 'S', scale it using the vertex of the cube that is formed around the bone
steve392
Feb 27 2010, 09:41 AM
ah ,I think I see ,I usually just click on the scale manipulator ,then scale the bone in front and side view ,so this is wrong yes
mtpeak2
Feb 27 2010, 10:07 AM
You need to use the corner of the scale manipulator. If you hover the mouse pointer over the corner, it will tell you that it will scale in the X,Y,Z axis at the same time. If you choose any of the colored manipulator handles, it will only scale in 1 or 2 axis' only, depending on which you choose.
steve392
Feb 27 2010, 10:10 AM
Oh I gotcha now ,Iv never noticed that before ,Thank's Mark ,all them models wrong tche will be carefull on the next ones and will do JD again
mtpeak2
Feb 27 2010, 12:13 PM
Here's JD weighted, I think I got to all the areas. It still could use some fine tuning, but that can wait. I did make some minor modeling adjustments, but it shouldn't be noticable.
I have to go out tonight, so if you notice anything in the weighting, let me know.
[EDIT] Posted a new version with the face rig.
Xtaz
Feb 27 2010, 03:15 PM
Thanks Mark ..... very well done ... I have to ask you ... Can you record the screen while placing the rig's face? I don't ask for a tutorial but just screens ....
mtpeak2
Feb 28 2010, 05:09 PM
I don't know when or if I'll install the face rig. I haven't posted an installer for the rig, so the screencaps wouldn't be much help anyway. I did post a sample model that you can look at bone position and weighting.
steve392
Feb 28 2010, 06:02 PM
Mark ,is this better ,still needs some weighting and smart skinn
mtpeak2
Feb 28 2010, 07:53 PM
The fingers look better, but you have issues in the thumb. You should only be rotating the individual finger bones (thumb in this case) in the X axis only, if needed. The bones should be in line with each other. It appears you rotated them in the Y and Z axis. This can be fixed without redoing the whole install. just select each bone (thumb 2 and 3 geom) and use the rotate manipulator to straighten each one out.
steve392
Mar 1 2010, 12:40 AM
Yea ,I have some probs with the weighting on the thumb aswell ,the skinn in between the thumb and index finger.I have looked at yours but still can't seem to get it working as good .Thank's for the way to fix it Mark ,will do that
mtpeak2
Mar 20 2010, 08:42 AM
Here's a new version of JD with the update 8 fix AND Face Rig installed. It still need some weighting and rig adjustments, but it's working pretty well.
All the controls for the face rig can be rotated on the X and Y axis and some of them can be translated on the X and Y axis (I recommend using the arrow keys to translate them).
The face rig is compatible with A:M Tracks exported action files.
steve392
Mar 20 2010, 01:04 PM
Oh I didn't realise youv allready done it .Its great the face work's really nice especially the mouth shapes and the noes movement ,nice one Mark thanks a lot
mtpeak2
Mar 21 2010, 05:27 AM
Thanks Steve.
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