That is better.
I did some quick resplining to show how you can carry the loops idea farther and use hooks and 5 point patches to simplify the splines. These are the things Jeff Lew didn't have when he wrote the Skylark tut.
Click to view attachmentI just did one side so you can compare and see what isn't there anymore.
When a spline start running between two other splines and isn't changing the surface that would be between then without the spline, it probably isn't needed and can be ended in a hook, or turned and routed into another spline that isn't going anywhere either.
This isn't necessarily the best lay out, it's just an example of how these things can be simplified.
One hard thing for face modelers to get past is the idea that the face is flat on front. Look in a mirror, tilt your head down and look at your face from the top and see how it immediately begins receding backwards from the center. The lips turn back, the cheeks turn back. The face is really pretty streamlined.