Shelton
Jan 29 2010, 02:57 PM
Mark
With all the topics on the rig just wanted to make sure I d/l the current version. Also, there were several topics on the face rig. Was that used from squetch rig? Or was that something you created? Thanks for your help.
Steve
mtpeak2
Jan 29 2010, 03:13 PM
There is only one place to get the latest version of the 2008 rig and it's located
here. The face rig was something I was working on, but I never posted an installer for it. An example is located
here, if you're interested in seeing how it was setup.
Shelton
Jan 29 2010, 06:54 PM
thanks Mark!
Steve
Shelton
Feb 1 2010, 05:47 PM
Mark
I am on step 71 of 77 and we can assign the weighting to all the cps necessary? The mirror plug in will copy weighting?
Steve
Sorry I still feel like a newbie when it comes to rigging. I have alot of characters to rig so here goes. Just want to make sure I get it right
steve392
Feb 1 2010, 06:03 PM
Yes it doese Steve
Shelton
Feb 1 2010, 06:05 PM
Thanks Steve
can you email me at ssshelton@tulsacoxmail.com
Steve
steve392
Feb 1 2010, 07:16 PM
For some reason my mail just whent offline ,unusual .I will mail you in the morning Steve ,its 3.15 AM here I can't sleepor you can mail me at
s-hara@ntlworld.com
it will be working by the morning
Shelton
Feb 1 2010, 08:30 PM
thanks Mark for the 2008 rig I am loving it so far. I hope to have him weighted by wednesday and start having some examples up
Steve
Shelton
Feb 6 2010, 12:00 PM
Mark
Would you have time to look at the shoulder area on my character? I can not get the weighting to work correctly. I may have positioned the shoulder incorrectly.
Steve
ssshelton@tulsacoxmail.com
mtpeak2
Feb 6 2010, 02:12 PM
Sent you an e-mail.
Shelton
Feb 6 2010, 06:26 PM
thanks Mark for looking at it. I have sent the character.
Steve
mtpeak2
Feb 7 2010, 11:11 AM
Check your mail, I sent an update.
Shelton
Feb 18 2010, 10:12 PM
Mark
I getting pretty far into weighting and testing the rig. Thanks to you and David. But I have a question, I was starting on a walk cycle and when I would roll the knee out the top of the thigh would distort. The weighting I have in that area between the thigh and pelvis blends pretty good when I lif the leg. So when I roll the thigh it becomes distorted. I thought I would apply smart skin to that area to adjust the mesh. However, when I select the thigh or pelvis area to smart skin the mesh distorts. So I thought I would select the roll bone and would not recognize. So back to my question how would I smart skin the joint at the hip, thigh and pelvis? Which bone do I select to begin the smart skinning? I guess this would apply to the shoulder area as well.
I have included a shot to shoe the small amount of roll to the knee that is causing the problem in the hip area.
Steve
steve392
Feb 19 2010, 01:26 AM
Don't know if this helps but I allways use the , thigh and shoulders the bicep
did you still not get my mail Steve" I did resend it
Shelton
Feb 19 2010, 10:17 AM
Hi Steve
I put in a new email server at my house. For what ever reason some attachments come through and others do not. Try one more time and I will leave the pipe open.
thanks
Steve
Shelton
Feb 19 2010, 01:06 PM
Thanks to David Simmons who once again corrected my problems and answered my questions. The leg is moving smoothly now. It was something as simple as turning off IK before smart skinning. Things we overlook!
Steve
Shelton
Feb 19 2010, 01:16 PM
Now, that I am getting the rig in place, to IK or FK? I have watched several tuts that like IK and then some of the more known animators like fk. So my question is, where do you stand on animating, IK or FK?
Steve
mtpeak2
Feb 19 2010, 02:21 PM
Legs IK and arms FK.
The FK legs have its uses, like hopping on one foot (flying through the air?). And the IK arms are better suited for things like the doors stuck exercise or keeping the hands lock to a certain position (constraining the hand targets to a steering wheel of a car). It all depends on the situation.
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