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Rodney
My apology if this is Off Topic.

I noticed that Disney recently released the texture mapping system/API they used in movies like 'Bolt' and 'Meet the Robinsons' as Open Source.
I'm not trying to request a feature as much as wonder what it all means.


Some links:
http://ptex.us/
http://www.disneyanimation.com/library/ptex/
http://www.disneyanimation.com/library/ptex/ptex-slides.pdf
http://ptex.us/apidocs/index.html

This is one of those things that I wonder if splines would work better than what they originally designed it for with polys.
jason1025
looks like am paint
Rodney
QUOTE
looks like am paint


Its not a paint program, although its used by some of them.
Its a system for organizing, distributing and storing textures and applying them to a surface that can be painted.

I think its more akin to Baking Textures.
(and because I'm likely wrong in this assessment... I'm askin'. wink.gif )

Here's a movie/turnaround of some textured objects (looks kind of like Dusan Kastelic's work in A:M):

http://www.disneyanimation.com/library/pte...xTurntables.mov
zandoriastudios
looks like a nice system. It looks like creating Auto-UV tiles, without the problems that you get from mip-mapping
robcat2075
It sounds like auto tiling with maybe some extra information on each tile so it knows what the adjacent tiles are and so the renderer can regard them as a continuous surface when it needs to.

But I just looked through their pdf slide set... they don't seem to be solving many problems that aren't already solved in A:M's manner of dealing with the same thing, no?
fae_alba
QUOTE(Rodney @ Jan 28 2010, 03:12 PM) *
My apology if this is Off Topic.

I noticed that Disney recently released the texture mapping system/API they used in movies like 'Bolt' and 'Meet the Robinsons' as Open Source.
I'm not trying to request a feature as much as wonder what it all means.


Some links:
http://ptex.us/
http://www.disneyanimation.com/library/ptex/
http://www.disneyanimation.com/library/ptex/ptex-slides.pdf
http://ptex.us/apidocs/index.html

This is one of those things that I wonder if splines would work better than what they originally designed it for with polys.


I'm liking what little could be seen from the interface on the youtube video. It appears that the tool puts a nice user-friendly interface to the process of flattening, painting, texturing etc. Having little enough experience in doing comparable steps in A:M, I can't/won't speak too much to whether it's better or worse, but it does seem like it makes the process eassier
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