Darkwing
Jan 27 2010, 07:53 PM
Most of the facial poses are implemented in Aiden now, and this shot shows off a few poses being used in conjunction with each other:
Click to view attachment
TheSpleen
Jan 27 2010, 07:55 PM
looks like he is not so happy
good job
Darkwing
Jan 27 2010, 07:57 PM
yeah, it's sort of like one of those perspecitve pics, one where you can't tell if the object is going in or coming out, because sometimes i look at the pic and think he's looking nasty, then others I'l look and it seems almost comical, sort of like he's doing this disgruntled "huh?!?"
TheSpleen
Jan 27 2010, 08:13 PM
Looks like he got kicked in his you know where.
LOL
Darkwing
Jan 27 2010, 08:26 PM
yeah, tht too I suppose, those his eyebows would be higher and pointing up to the middle of his head
TheSpleen
Jan 27 2010, 08:31 PM
QUOTE(Darkwing @ Jan 27 2010, 08:26 PM)

yeah, tht too I suppose, those his eyebows would be higher and pointing up to the middle of his head

Eyes would be wider too.
jason1025
Jan 27 2010, 11:54 PM
looking good
Darkwing
Jan 28 2010, 07:03 AM
Here's the first official promo pic for ELZ!
Gerry
Jan 28 2010, 09:46 AM
Wow, that's looking great!
Darkwing
Jan 28 2010, 10:22 AM
thanks, i still can't believe that's pretty much my second character I've ever made, oh, and I'm now working on making the T-Shirt with him on it, should be cool!
Darkwing
Jan 28 2010, 03:12 PM
so, i'm trying to work on a walk cycle, but something I've never gotten right is this whole stride length thing, the book seems sort of unclear on that and my character always slips a fair bit when walking, any pointers on walk cycles?
Darkwing
Jan 28 2010, 03:24 PM
Here's some files that'll hopefully help
Click to view attachmentClick to view attachmentClick to view attachmentEDIT: I think I may have figured it out, but now I'm having some issues with bones that didn't have issues before!
Darkwing
Jan 28 2010, 04:41 PM
Yep, I figured it out, when I do my action, i move the body null forward, which causes the sliding, here's a revamped version:
Click to view attachment
Eric2575
Jan 28 2010, 04:50 PM
Couple of comments:
1. The human body stays almost completely level during a normal walk cycle. No up and down bob like you've got going there.
2. The bending action of the knees it too pronounced in your cycle
Check out Rob's short but informative thread:
http://www.hash.com/forums/index.php?showt...&hl=running
robcat2075
Jan 28 2010, 04:54 PM
Yes, a bit too much bend on the legs. The front leg is typically nearly straight when the heel contacts the ground.
BTW there happen to be a series of videos on posing out a walk in my set of screencam tuts. Found in the link in my sig.
Darkwing
Jan 28 2010, 05:27 PM
i'll check it out, i was just following the rabbit tut in TAOAM
Darkwing
Jan 29 2010, 06:04 AM
wow, those are some incredibly well done tuts, TAOAM doesn't even cover a quarter about walk cycles, i'll be working on a new walk cycle now using Rob's vids
Darkwing
Jan 29 2010, 07:41 AM
Here's an even better walk, i exaggerated it some so that I could see the poses, and I didn't add in all the subtleties like the hip swing and the feet pointing out
Click to view attachmentClick to view attachmentEDIT: Getting better, just need to fix the foot null from popping out underneath the foot
Click to view attachment
ToaKaita47
Jan 29 2010, 08:02 AM
He's really shaping up! Nice work!
Darkwing
Jan 29 2010, 08:10 AM
Thanks, I've further refined the walk, and because this is all done with the 2008 rig, I intend to donate these actions to the community as I don't think there are many actual resources for the 2008 rig like there was for the 2001 rig
Click to view attachment
steve392
Jan 29 2010, 08:12 AM
Good looking camo gear ,good walk awell
Darkwing
Jan 29 2010, 08:13 AM
it's not so much camo as it is mud (after you see scene 1, you'll understand) but thanks, the tuts that rob made were a really huge help
Eric2575
Jan 29 2010, 09:53 AM
Much better walk. Add just the slightest head movement, scanning from left to right or vice versa. Just to give the head neck area some life.
Darkwing
Jan 29 2010, 09:55 AM
well, i'm gonna leave the head area for the final animation stages, this is the basic walk cycle to apply to each character, i mean i have it bob a little cause that's natural, but anything else will be done scene by scene. currently working on a run cycle, now on attempt 3 (this one should hopefully be a working one though)
Darkwing
Jan 29 2010, 10:54 AM
yep, 3rd time's the charm as they say! here's a run cycle!
Click to view attachment
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