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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
robcat2075
Material duo creates whitewall stripe AND dangerous 1940's hydroplaning-prone tread.

includes bonus glamorama lighting setup

Click to view attachment

Click to view attachment

to use

drop WhiteWallColor and WhiteWallBump on your tire

adjust translate XYZ of "Shortcut to WhiteWallColor" to center of tire.
adjust Spherical Ring 1 Size of "Shortcut to WhiteWallColor" until inside of white wall is in desired spot
adjust Spherical Ring 2 Size of "Shortcut to WhiteWallColor"r until white wall is desires width

do same adjustments to "Shortcut to WhiteWallBump"
Set Bump Percent of "Shortcut to WhiteWallBump" to -50 (you could do Displacement Percent instead but it renders slower and looks not much different at most angles)

WhiteWallColor.mat uses Specular Render Shader so turn "Plugin Shaders" ON in your render settings


jakerupert
Very generous!

Thanks a lot.
I will try it asap....
jakerupert
Hi Robcat,

When I open your project the tire has all its patches reversed.
Couldnt select the whole and then flip it, but had to do it manually patch by patch.

But this is just strange and a slight discomfort and has nothing to do with your generous present itself.

I am not at all fit with the handling materials, so I tried to import or copy/paste your tire into my car.mdl file
naturally loosing the mats or geting it to the wrong place (the whole mdl)
(So it ocurred to me, that it could be a great thing, to be able to copy/paste group together
with mats similar as you can do with bones?!
But since we don`t have it, I have to do it the hard (your) way and this is , where I get stuck already at
the first step:
How do I:
adjust translate XYZ of "Shortcut to WhiteWallColor" to center of tire.??????

I supose the next two steps will follow out of the first then?:

adjust Spherical Ring 1 Size of "Shortcut to WhiteWallColor" until inside of white wall is in desired spot
adjust Spherical Ring 2 Size of "Shortcut to WhiteWallColor"r until white wall is desires width
robcat2075
QUOTE(jakerupert @ Jan 28 2010, 07:12 AM) *
Hi Robcat,

When I open your project the tire has all its patches reversed.
Couldnt select the whole and then flip it, but had to do it manually patch by patch.


Probably the way i lathed the shape. The normals shouldn't matter for this model, but may be in some other use? I was able to flip them all in one step though.

QUOTE
I am not at all fit with the handling materials, so I tried to import or copy/paste your tire into my car.mdl file
naturally loosing the mats or geting it to the wrong place (the whole mdl)
(So it ocurred to me, that it could be a great thing, to be able to copy/paste group together
with mats similar as you can do with bones?!
rather than copy paste, try importing the model into your model. I suspect the material will need to be adjusted for each tire on the car however.

QUOTE
How do I:
adjust translate XYZ of "Shortcut to WhiteWallColor" to center of tire.??????

I suppose the next two steps will follow out of the first then?:

adjust Spherical Ring 1 Size of "Shortcut to WhiteWallColor" until inside of white wall is in desired spot
adjust Spherical Ring 2 Size of "Shortcut to WhiteWallColor"r until white wall is desires width


This shows where they are

Click to view attachment


This shows where the shortcuts appear if you applied the material to a whole model like I did. Normally you'd apply the material to a group and you'd find these the material properties under the group name.

If you had 4 tires, you'd have a group for each tire and apply the material to each group and adjust the material properties for each group separately.
robcat2075
In actual practice, it's probably easier to model the tire with these details, but I was fooling around with materials and wanted to see if I could make something that did both the sidewall color and the tread. It's an example of using combiners in an non-typical way.

And then on top of that it was a lighting exercise.
jakerupert
>This shows where the shortcuts appear if you applied the material to a whole model like I did. Normally you'd apply the material to a group and you'd find these the material properties under the group name.

If you had 4 tires, you'd have a group for each tire and apply the material to each group and adjust the material properties for each group separately.



<I did as you said..... I imported your model into my car model, then made the tire a named group, "left front tire "and dragged both materials
onto that group, next I adjusted the translate value.

Nevertheless this is what I get.

What can I be doing possibly wrong?
robcat2075
QUOTE(jakerupert @ Jan 28 2010, 10:47 AM) *
Nevertheless this is what I get.

What can I be doing possibly wrong?


Show me a straight side and top view of the tire in the modeling window (with the rulers on)
jimd
thank you
jakerupert
>Show me a straight side and top view of the tire in the modeling window (with the rulers on)


< here it is...
robcat2075
QUOTE(jakerupert @ Jan 28 2010, 12:09 PM) *
>Show me a straight side and top view of the tire in the modeling window (with the rulers on)


< here it is...




Hmmm... delete the car from that and leave the tire in the middle, then save that mdl and post it here.


Of course, you didn't change any translate values in the material, right?
jakerupert
>Of course, you didn't change any translate values in the material, right?


<Not willingly at least, I moved the tire to test, but undid it then
robcat2075
QUOTE(jakerupert @ Jan 28 2010, 01:05 PM) *
>Of course, you didn't change any translate values in the material, right?


<Not willingly at least, I moved the tire to test, but undid it then

I see the problem, you missed this step


QUOTE
do same adjustments to "Shortcut to WhiteWallBump"


WhiteWallBump didn't have any translate values yet, they were all at 0 still.

Set them the same and it works. Likewise with ring sizes.

Click to view attachment


Remember to set Bump percent for the WhiteWallBump material after you get it aligned.
jakerupert
That was a misunderstanding.
I tried to do the translate thing , but missed obviously.
It seems, that it escapes me , how to do this correctly.

What I did is; Select the whole tire, take the value from the pivot points y: value
and inserted that 40,2 value into the materials y translate value.

The materials bump values were already there, so I left them as they were.

But I only got the result above.

How do I do this translate thing correctly?!

Sorry for being so stupid on this!
robcat2075
Look very, very, very carefully at where the values are in the picture. They have to be entered in the translate properties for both materials. There are two materials. you only had a new Y value in the first material.



You put both materials on a group.

The group has a "shortcut to..." for both materials. You have to enter translate values in both materials. You have to set them to be identical in both materials.


The picture shows exactly where the material properties are. If you aren't seeing them, make sure "show properties triangle" is enabled in your options.

QUOTE
The materials bump values were already there, so I left them as they were.



I don't know that you mean by "already there". In the PRJ you sent me they were not the same as for the first material.
jakerupert
Hi Robcat,

Thanks to your patience and help I have been finally able to overcome my "thinking blockade"
and so here it is: my car with your beautifull whitewall tires!

Thanks a lot!

by the way: When do you ever sleep?
robcat2075
Looks Great!
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