QUOTE(pixelplucker @ Jan 26 2010, 01:52 PM)

If I have a character with 5 tsm2 bones from the rigger, can I just assign all the cp's on the body to the first bone?
I don't want the body to flex at all because it also has the mouth as part of it. The neck and head are actually above that but only have eyes on stems.
I think you could. You would want to make the neck/head controls and bones to be children of that first "spine" rather than being children of spine5. It's is possible to do this maneuver wrong and make it appear to not work.
It's possible some custom solution using the parts tab would serve you better, but I'd have to see the character.