QUOTE(higginsdj @ Jan 24 2010, 02:56 PM)

As a Blender user I could follow along with what was being done. OK, it's a more tactile way of creating a bump or displacement map on standard objects (plain/box/sphere etc) than by simply painting one with a paint program but for detailed work it doesn't beat something like AM Paint.
I imagine that one could export ones AM model say as an OBJ. Import it into Blender (repairing any hooks and 5 point patches along the way), do one's sculpting, generate the map but then how does one ensure the map co-ordinates from Blender match those of AM when one tries to apply the blender map to the model in AM? My 2 cents worth - I think its probably more trouble than it is really worth.....
Cheers
UV cordinates are exported as well with OBJ-export if I am not wrong, so the map painted in another programm should still work. In the end, A:M Paint doesnt do anything different but with the native model.
*Fuchur*