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TheSpleen
I am in need of a detailed mans hand model.
What I plan to use it for is a giant hand of God for my video. (thus the details)
Hopefully some of you great modelers might have just such a hand?
Thanks!

Gene
TheSpleen
nevermind
I found a good one.
Thanks again.
TheSpleen
What am I doing wrong with this cloth?
Click to view attachment
TheSpleen
no help on the cloth problem?
Guess I will have to just experiment.
johnl3d
how dense is the sleeve
TheSpleen
QUOTE(johnl3d @ Jan 22 2010, 09:17 PM) *
how dense is the sleeve

not sure what you mean, its a tube, one patch thick.
jakerupert
no, the meshdensity....
Walter Baker
These are pages and info that helped me with my cloth tests
Best I can remember 2 of the projects are what Robcat helped me with and the Veda prj was mine
Hope they help.


http://www.hash.com/forums/index.php?showforum=53
http://www.iii-d.de/html/tutorial-cloth-englisch.htm
http://www.hash.com/forums/lofiversion/index.php/f175.html
http://www.hash.com/forums/index.php?showt...49&hl=cloth
TheSpleen
I looked at the projects
and viewed the threads.
is there a simple way to explain cloth density to me so it does not take me weeks?
LOL
Thanks!
Gene wink.gif
NancyGormezano
I believe people are referring to the mesh density used for your clothing (number of patches per whatever) when referring to cloth density -

The art of figuring out the correct density for your model (sleeve) is a trial & mostly error process - sometimes more dense works better, sometimes less
robcat2075
Sorry, didn't know there was a cloth question in this thread from the topic title.


My limited experience tells me that cloth needs to be fairly dense... meaning quite a few patches, as Nancy showed.

For real world scaled objects about 2cmx2cm patch size is a place to start. Deflectors, on the other hand don't need to be terribly dense.

Less dense cloth has the advantage of simulating faster, so you don't want it any denser than necessary.


A:M cloth is much more powerful than I thought but you have to be willing to do lots of tweaking and re trying with settings.
TheSpleen
ok that helps!
I shall try again!
THANK YOU!
robcat2075
Here's the shot of the mesh on my Punch doll.

http://www.hash.com/forums/index.php?s=&am...st&p=318269


That's a case where less worked better. But my "less" mesh is probably still denser than what you started with on your sleeve.



John Bigboote
Keep at it... your a musician- how long did it take you to learn to play your chords right? You had to do it again and again and again...this is no different.
robcat2075
Are those triangular patches in that mesh? It looks like triangular patches. Triangles in an A:M model? Something is criss crossing those squares. That's clue #1. Look at my Punch mesh again. 100% squares.


2... there's no cloth material on that group. I don't see one. You HAVE to put a cloth material on it. New Material... ChangeType to>plugin>hash>simcloth.


3... that arm isn't normal size. the 2cm rule was for normal sized stuff. you can make them bigger.
TheSpleen
QUOTE(robcat2075 @ Jan 25 2010, 08:32 PM) *
Are those triangular patches in that mesh? It looks like triangular patches. Triangles in an A:M model? Something is criss crossing those squares. That's clue #1. Look at my Punch mesh again. 100% squares.


2... there's no cloth material on that group. I don't see one. You HAVE to put a cloth material on it. New Material... ChangeType to>plugin>hash>simcloth.


3... that arm isn't normal size. the 2cm rule was for normal sized stuff. you can make them bigger.

the patches I made are too small evidently because AM made the triangles, I did not.
but I did notice them.
I will check on that material thing.
Thanks!

Gene
TheSpleen
I made the mesh a bit bigger to get rid of the triangles.
Ok I guess this is beyond my capabilities right now lol
here is the model I am using if someone perhaps cares to aid me.
Click to view attachment
I just need the two arms to have the white sleeves like a robe.
I am wanting to have it come down and play that upright bass I made for only about 8 seconds.
Thought the cloth might be good on this.

I did make the material like Robcat said but I am assuming I did wrong again. LOL
Gene
Gerry
For that short of a shot maybe the cloth is overkill. Why not design the shot and then decide if it's worth the trouble.
pixelplucker
Nice arm!
the animation should be pretty funny, can't wait to see it.
robcat2075
QUOTE(TheSpleen @ Jan 25 2010, 10:35 PM) *
the patches I made are too small evidently because AM made the triangles, I did not.


How did you model that sleeve? I couldn't make those triangles if I tried. I can't figure out how they are there.
TheSpleen
QUOTE(robcat2075 @ Jan 27 2010, 11:01 AM) *
QUOTE(TheSpleen @ Jan 25 2010, 10:35 PM) *
the patches I made are too small evidently because AM made the triangles, I did not.


How did you model that sleeve? I couldn't make those triangles if I tried. I can't figure out how they are there.

I just extruded the first loop repeatedly but in very short increments.
robcat2075
QUOTE(TheSpleen @ Jan 27 2010, 01:29 PM) *
QUOTE(robcat2075 @ Jan 27 2010, 11:01 AM) *
QUOTE(TheSpleen @ Jan 25 2010, 10:35 PM) *
the patches I made are too small evidently because AM made the triangles, I did not.


How did you model that sleeve? I couldn't make those triangles if I tried. I can't figure out how they are there.

I just extruded the first loop repeatedly but in very short increments.


Extruding only goes in one direction. Something else has been done to make the diagonals.
TheSpleen
QUOTE(robcat2075 @ Jan 27 2010, 12:53 PM) *
QUOTE(TheSpleen @ Jan 27 2010, 01:29 PM) *
QUOTE(robcat2075 @ Jan 27 2010, 11:01 AM) *
QUOTE(TheSpleen @ Jan 25 2010, 10:35 PM) *
the patches I made are too small evidently because AM made the triangles, I did not.


How did you model that sleeve? I couldn't make those triangles if I tried. I can't figure out how they are there.

I just extruded the first loop repeatedly but in very short increments.


Extruding only goes in one direction. Something else has been done to make the diagonals.

Thats all I did, shrug
robcat2075
I can't find a cloth deflector material on the arm in your model. I don't know how that worked at all. blink.gif


Try this set up. This is stiffer cloth with much more damping. I tried a less dense cloth too, but it took longer to simulate than the dense one. The denser looks better in this case.

Click to view attachment


Since you're going to be pointing that arm down, you'll probably need to take one CP at the shoulder end of the cloth out of the cloth group and attach it to a bone so you can pull the cloth up with the bone to keep it from sliding off the arm.





TheSpleen
QUOTE(robcat2075 @ Jan 27 2010, 02:33 PM) *
I can't find a cloth deflector material on the arm in your model. I don't know how that worked at all. blink.gif


Try this set up. This is stiffer cloth with much more damping. I tried a less dense cloth too, but it took longer to simulate than the dense one. The denser looks better in this case.

Click to view attachment


Since you're going to be pointing that arm down, you'll probably need to take one CP at the shoulder end of the cloth out of the cloth group and attach it to a bone so you can pull the cloth up with the bone to keep it from sliding off the arm.

Thanks!
TheSpleen
here is what I have not using cloth
Click to view attachment
adjusted it just a bit
Click to view attachment
robcat2075
You might want to tilt the arm on the right a bit more so it isn't making such an awkward wrist angle.
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