QUOTE(MattWBradbury @ May 3 2010, 10:06 PM)

It would be nice just to see a basic animation of this all put together (maybe just in 480x270 in shaded mode) so that we can see how the clips will work together instead of just looking at the graphics. That way it won't take a week to render out a few seconds. Your light choices look really good, though. Are you using Radisotity for these shots? If you are, I hope you have a giant render farm.
By "graphics" do you mean final renders? Thanks for the compliments. I have found that light seems to be one of the keys in both the real world and cg to make interesting shots. I have not used Radiosity yet. I do plan to for at least one shot just to see how cool it looks. The first shots does not have any Ambient occlusion and I feel it lacks a little bit of that tangible quality because of it. I could composite it in after the fact but I have moved on to other shots and besides I don't think its that noticeable. The first 2 shots are 49 passes .45samples for AO, reflection is 45% quality , The 3rd shot got upped to 50% quality on the reflection and 64 passes.
I dont think lens flares and volume for the lights are working properly because I added flares to all lights but only one worked. It turned out to look good so I didnt mess with it but if someone wants to test multiple lens flares on multiple lights that would be great.
Occasionally frames for no particular resin rendered incorrectly in regards to the flares. Rendering the same frame again on a different system solved the problem. everything was rendered 24p 1920x1080. The third shot had depth of field. I tried using the depth map generated in the 2nd shot via open EXR, but I couldn't get it to work, well give a good result.
Back to your original question. Other than my story board I dont have the rest of the shots done. I suppose that would be a better plan of attack but I dont want to burn myself out. I like to get excited about a shot and see it through to fruition. I have about 13 shots left and if I spend a ton of effort doing detailed animatics I fear that I will go to long without rewarding myself with finished shots. Than I will get depressed and burnt out. Kind of strange I know but for my own personal project its my thing. Obviously with a client I would do a story board then rough models, rig, create animatics, then animate the characters then texture, all while getting client approvals along the way.
I do not have a large render farm. But I do have about 30 Processors all rendering instances. If I had only tried rendering with one instance it would take at least a year for the three shots I have done to complete rendering. Some frames took 16 hours some took as little as 8 hours to render.
I am confident Net Render V16 with its multicore abilities will help me ease my pain. Setting up all the instances takes about 45minutes when you do it the old fashion way.