QUOTE(jason1025 @ Dec 11 2009, 04:17 AM)

QUOTE(Paul Forwood @ Dec 11 2009, 12:48 AM)

I would guess that has to do with having all of those deadend splines on that central patch. I avoid deadenders unless they can be hidden somewhere discrete, and peferably somewhere that won't be animated. It is unfortunate but using four deadend splines on one very prominant patch like that is just asking for trouble.
I understand, but thats a tough pill to swallow since the head of this model is simply a stock model from the Hash library that comes with AM. It only started happening in Version G and H. So are you telling me that the stock library models are modeled in a flawed way and AM cant render properly its own models that it provides.
Dont mean to sound harsh. Its just frustrating.
Uhmm... yeah, that does sound harsh.
A:M forums are a great place to get help and everyone here is extremely helpful and cordial. As mentioned earlier, the models that come with A:M are provided by the many different users who have graciously donated them. You can always check in the properties under the File Info and see who donated the model. They may be able to provide some insight as to why something was modelled in a particular way. Some of the models are quite old, and A:M may have handled things a bit differently back then, which possibly could cause some problems in how they act and behave now. If I use anything from the library, than I almost always expect to tweak it to suit my needs. If it works as-is, then that is a bonus.
Anyway, as Paul mentioned, you don't need all those extra CPs and splines in the center of the cylinder face. In fact, if you want, you only need to have one spline joining two opposing CPs in order to close the face of the cylinder. I have found that in Paul's example, if the center CP is not in the same plane as the 4 edge CPs of the cylinder, you can still get some weird artifacts, especially if the center CP is accidentally peaked.
Al