| Command | Description | Shortcut |
|---|
| File:New:Choreography | Add a new Choreography to the current Project. |
| File:New:Model | Add a new Model to the current Project. |
| File:New:Action | Add a new Action to the current Project. |
| File:New:Material | Add a new Material to the current Project. |
| File:Open | Open an existing document | Ctrl+O |
| File:Exit | Quit the application; prompts to save documents |
| Project:New | Create a new project |
| Project:Open | Open an existing project |
| Project:Close | Close the active project |
| Project:Revert | Returns the Project to its previously saved state. |
| Project:Save | Save the active project | Ctrl+S |
| Project:Save As | Save the active project with a new name |
| Project:Consolidate:Project as text file (*.PRJ) | |
| Project:Consolidate:Project as text file (*.PRJ) and zipped (*.ZIP) | |
| Project:Consolidate:Project as HA:MR binary file (*.PRJB) | |
| Project:Consolidate:Project as HA:MR binary file (*.PRJB) and zipped (*.ZIP) | |
| Project:Embed All | Embeds all materials, posteffects, models, lights, actions, and choreographies into the project. |
| Project:1 C:\Users\ | Open this project. |
| Project:2 C:\Users\ | Open this project. |
| Project:3 Whitetail Deer MRC | Open this project. |
| Project:4 C:\Users\ | Open this project. |
| Project:5 C:\Users\ | Open this project. |
| View:Toolbars | |
| View:Status Bar | Show or hide the Status Bar. |
| View:Project Workspace | Show or hide the Project Workspace panel. | Alt+1 |
| View:Timeline | Show or hide the Timeline panel. | Alt+2 |
| View:Libraries | Show or hide the libraries window. | Alt+5 |
| View:Properties | Show or hide the property panel. | Alt+3 |
| View:Pose Sliders | Show or hide the pose sliders panel. | Alt+4 |
| View:Community | Show or hide the Community window. | Alt+6 |
| View:Workbook | Show documents as worksheets in a workbook. |
| View:FullScreen | Toggle Full Screen Mode on or off. | F11 |
| Tools:Options | Change options | Ctrl+P |
| Tools:Customize | Customize the toolbars and keyboard shortcuts. |
| Tools:Capture Screen | Activates user-defined tool 1 | Ctrl+Alt+C |
| Tools:Irfanview | Activates user-defined tool 2 |
| Tools:(new tool) | Activates user-defined tool 3 |
| Help:Help Topics | List Help topics |
| Help:Tip of the Day | Displays a Tip of the Day. |
| Help:Reset Settings | Reset all settings to their default values |
| Help:About Animation Master | Display program information, version number and copyright |
| Edit:Snap Group To Grid | Snap the selected control points to the grid. | ' |
| Next Keyframe | Advance to the next keyframe. | + | Shift+Num + |
| Edit:Select Spline | Toggle the state of all control points on the selected spline. | , |
| Previous Frame | Jump to the previous frame. | - | Num - |
| Edit:Invert Selection | Toggle the state of all control points. | . |
| Edit:Group Connected | Select all control points on the selected spline. | / |
| Shaded/Wireframe | Set the current drawing mode for this view to shaded with wireframe. | 0 |
| Show Normals | Toggle normals on and off. | Shift+1 |
| Show Grid | Toggle the grid on and off. | Shift+3 |
| View Settings | Open View Settings Dialog. | Shift+4 |
| Onion Skin | Toggels Onion Skin Mode. | Shift+5 |
| Default Interpolation | Set the Interpolation method for the selected CP's to Default. | 6 |
| Toggle Back Face Culling | Toggle back face culling. | Shift+6 |
| Default Drawmode | Use model's draw mode. | 7 |
| Wireframe | Set the current drawing mode for this view to wireframe. | 8 |
| Show Particle/Fur | Toggle particle/fur drawing on and of. | Shift+8 |
| Shaded | Set the current drawing mode for this view to shaded. | 9 |
| Next Frame | Advance to the next frame. | = | Num + |
| Perspective | Toggles perspective mode in this view | \ |
| Select Deeper | Jump to next object behind currently selected object. | ] |
| Previous Keyframe | Jump to previous keyframe. | _ | Shift+Num - |
| Attach Control Point | Attach Control Point. | ` |
| Add Mode | Enter Add mode | A |
| Edit:Select All | Select all control points. | Ctrl+A |
| Add Lock Mode | Enter Add Lock mode | Shift+A |
| Bound | Bound | B |
| Bound Branch | Set the draw mode for the selected branch to Bound. | Shift+B |
| Curved | Curved | C |
| Edit:Copy Keyframe | Copy the selection and put it on the Clipboard | Ctrl+C |
| Curved Branch | Set the draw mode for the selected branch to Curved. | Shift+C |
| Show Decals | Turn Decal drawing On/Off | Ctrl+D |
| Extrude Mode | Enter Extrude mode | E |
| Flip Normals | Flip the normals of all connected control points. | F |
| Jump To Frame | Enter the frame number to jump to. | Ctrl+F |
| Group Mode | Enter Group mode | G |
| Lasso Draw Mode | Enter Lasso Draw mode | Shift+G |
| Hide CPs | Hide all unselected Control Points | H |
| Window:Tile Horizontally | Arrange windows as non-overlapping tiles | Alt+H |
| Hide More | Hide all unselected Control Points | Shift+H |
| Invisible Mode | Set the draw mode for the selected object to Invisible. | I |
| Invisible Branch | Set the draw mode for the selected branch to Invisible. | Shift+I |
| Bone Visible | Make the selected bone visible. | J |
| Bones Visible Branch | Make the bones visible for the selected branch. | Shift+J |
| Break | Break the selected spline | K |
| Detach Point | Detach the selected control point. | Shift+K |
| Lathe | Lathe the selected spline | L |
| Move | Enter Move mode | M |
| Translate Mode | Set manipulator to translate mode. | N |
| New | Create a new document | Ctrl+N |
| Smooth | Smooth the selected Control Points | O |
| Peak | Peak the selected Control Points | P |
| Patch Group Mode | Enter Patch Group mode | Shift+P |
| Render Mode | Enter Render mode. | Q |
| Render Lock Mode | Enter Render Lock mode. | Shift+Q |
| Rotate Mode | Set manipulator to rotate mode. | R |
| Rotate Group Images | Rotate Group Images | Ctrl+R |
| Scale Mode | Set manipulator to scale mode. | S |
| Turn | Enter Turn mode | T |
| Vector | Vector | V |
| Edit:Paste Keyframe | Insert Clipboard contents | Ctrl+V |
| Window:Tile Vertically | Arrange windows as non-overlapping tiles | Alt+V |
| Vector Branch | Set the draw mode for the selected branch to Vector. | Shift+V |
| Edit:Paste Mirrored | Paste the copied keyframe while mirroring "Left" to "Right". | Ctrl+Shift+V |
| Delete | Deletes the current selection | Delete |
| Move Down | Move the selected object down one pixel. | Down | Shift+Down |
| Play Range | Play the selected range of frames. | End |
| Play Range | Playback the selected range of frames. | End |
| Last Frame | Advance to the last frame. | Ctrl+End |
| Edit Mode | Enter Edit mode | Esc |
| Help | Display help for current task or command | F1 |
| Help | Display help for clicked on buttons, menus and windows | Shift+F1 |
| Modeling Mode | Enter Modeling mode | F5 |
| Bones Mode | Enter Bones Editing mode | F6 |
| Muscle Mode | Enter Muscle Motion mode | F7 |
| Skeletal Mode | Enter Skeletal Motion mode | F8 |
| Choreography Mode | Enter Choreography mode | F9 |
| Loop | Toggles looping mode on and off. | Home | Home |
| First Frame | Jump to the frame 1. | Ctrl+Home |
| Edit:Make Keyframe | Force all filtered values on the current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog. | Insert |
| Move Left | Move the selected object left one pixel. | Left | Shift+Left |
| Decrease Subdivisions | Decrease the number of subdivisions in shaded mode. | Page Down |
| Bottom View | Set the selected window to Bottom View. | Num 0 |
| Camera View | Set the selected window to Camera View. | Num 1 |
| Front View | Set the selected window to Front View. | Num 2 |
| Light View | Set the selected window to Light View. | Num 3 |
| Left View | Set the selected window to Left View. | Num 4 |
| Top View | Set the selected window to Top View. | Num 5 |
| Right View | Set the selected window to Right View. | Num 6 |
| Bird's Eye View | Set the selected window to Bird's Eye View. | Num 7 |
| Back View | Set the selected window to Back View. | Num 8 |
| Increase Subdivisions | Increase the number of subdivisions in shaded mode. | Page Up |
| Edit:Deselect All | Deselect all selected control points. | Enter |
| Move Right | Move the selected object right one pixel. | Right | Shift+Right |
| View:Refresh | Redraw the current view. | Space | Ctrl+Space | Shift+Space |
| Next Object | Select the next object. | Tab |
| Previous Object | Select the previous object. | Shift+Tab |
| Move Up | Move the selected object up one pixel. | Up | Shift+Up |
| Wireframe | Wireframe | W |
| Window:New Window | Open another window for the active document | Alt+W |
| Wireframe Branch | Toggle Wireframes on and off for the selected branch. | Shift+W |
| Shaded | Shaded Mode for the Selected Model | X |
| Edit:Cut Keyframe | Cut the selection and put it on the Clipboard | Ctrl+X |
| Shaded Branch | Toggle Shaded on and off for the selected branch. | Shift+X |
| Insert | Insert a Control Point along the selected spline | Y |
| Edit:Redo | Redo the previously undone action | Ctrl+Y |
| Zoom | Enter Zoom mode | Z | Ctrl+Shift+Z |
| Edit:Undo | Undo the last action | Ctrl+Z |
| Zoom Fit | Zoom to fit in window. | Shift+Z |
| Previous CP | Select the previous Control Point. | { |
| Next CP | Select the next Control Point. | } |
| File:Close | Close the active document |
| File:Import:Model (*.MDL) | Import a Model file into the current Choreography. |
| File:Import:Prop | Import a Prop into the current Choreography. |
| File:Import:Light (*.LIT) | Import a Light file into the current Choreography. |
| File:Import:Camera (*.CAM) | |
| File:Import:Choreography (*.CHO) | Import a Choreograhpy into the current Choreography. |
| File:Export:Model (*.MDL) | Export a Model file from the current Choreography. |
| File:Export:Light Maps | Export Light Maps from the current Choreography. |
| File:Plug-ins:Export:Macromedia Shockwave Flash (*.SWF) | |
| File:Plug-ins:Export:Poly Model (*.PLY) | |
| File:Plug-ins:Export:Object Model (*.OBJ) | | Ctrl+Alt+S |
| File:Plug-ins:Export:Lightwave Model (*.LWO) | |
| File:Plug-ins:Export:3D Studio (Autodesk Ltd) (*.3DS) | |
| File:Plug-ins:Export:AutoDesk Object Model (*.DXF) | |
| File:Plug-ins:Export:Avatar 2 (*.AV2) | |
| File:Plug-ins:Simulate Newton | |
| File:Plug-ins:SimCloth Simulate | | Ctrl+Alt+Z |
| Edit:Delete Keyframe | Delete the keys in the current frame a keyframe using the designated keyframe modes. |
| Edit:Move Frames | Display the Move Frames dialog. |
| Edit:Delete Frames | |
| Edit:Reduce Channels | Toggle object visiblity |
| Project:Project Plugins Here | Insert Project Plugins in this location |
| Window:Cascade | Arrange windows so they overlap |
| Window:Arrange Icons | Arrange icons at the bottom of the window |
| Window:Close All | Close all open windows |
| File:Create Icon | Renders the current window as an Icon for the library bar. |
| File:Import:Model (*.MDL) | Import a Model file into the current Model. |
| File:Import:Light Files (*.LIT) | Import a Light file into the current Model. |
| File:Import:Camera Files (*.CAM) | |
| File:Import:V4.x Segment (*.SEG) | Import a Version 4.x Segment file into the current model. |
| File:Plugins Here | |
| Edit:Paste with Bones | |
| File:Import:Model (*.MDL) | Import a Model file into the current Action. |
| File:Import:Light (*.LIT) | Import a Light file into the current Action. |
| File:Import:Camera (*.CAM) | |
| File:Export:Model (*.MDL) | Export a Model file from the current Action. |
| Action:Clear | Clear the selected action. |
| Action:Create Pose | Create a pose |
| Action:Bake (Remove Constraints) | Create a new action from this action that does not have any constraints, but has same motion. |
| File:Save Light | Save the active document |
| File:Save Light As | Save the active document with a new name |
| Edit:Delete | Delete the selection |
| Edit:Select All | Select all text |
| File:Add to project | Add Animation to Project |
| File:Create Preview | Create a still image preview representation of the current view. |
| Show Rulers | Show Rulers. |
| Key Skeletal Translations | Include skeletal translations when doing keyframe operations. |
| Key Skeletal Scaling | Include skeletal scaling when doing keyframe operations. |
| Key Skeletal Rotations | Include skeletal rotations when doing keyframe operations. |
| Key Constraints | Include constraints when doing keyframe operations. |
| Key Muscle | Include muscle when doing keyframe operations. |
| Key Bias | Include muscle bias when doing keyframe operations. |
| Key Pose | Include pose motion when doing keyframe operations. |
| Key Other | Include all other channel items when doing keyframe operations. |
| Key Bone | Use only the currently selected bone when doing keyframe operations. |
| Key Branch | Use the selected object and descendants when doing keyframe operations. |
| Key Model | Use the current model when doing keyframe operations. |
| Frame Scrubber | Slide to set the current frame. |
| Standard Mode | Set manipulator to standard mode. |
| World Space | Show manipulators in world space. |
| Show Bias Handles | Show bias handles for the selected Control Point. |
| Show Manipulator Properties | Show manipulator properties |
| Snap Manipulator To Grid | Snap manipulators to nearest grid interval. |
| Compensate Mode | Compensate for any change made, so that dependents do not move. |
| Magnet Mode | Move surrounding CP's proportionally from the selected CP |
| Mirror Mode | Mirror work across y axis |
| Define Relationship | Enter define relationship mode |
| Animate Mode | Moves the object only at this frame versus at all frames. |
| Distortion Mode | Enter Distortion mode |
| Grooming Mode | Enter Hair Grooming mode |
| Dynamics Mode | Enter Dynamics Motion mode |
| Render Animation Preview | Render Animation Preview |
| Render to file. | Render to file. | Ctrl+Alt+R |
| Play Animation File | Load and play an animation file. |
| Lasso Line Mode | Enter Lasso Line grouping mode |
| Lock CPs | Lock all unselected control points. |
| Make Five Point Patch | Make the selected points a five point patch |
| Attach Bone | Attach the selected bone to its parent's bone |
| Detach Bone | Detach the selected bone from its parent's bone |
| Add Spring | Add a spring to the current Spring System. |
| Lock Bone | Lock the selected bone. |
| Create Icon | Renders the current window as an Icon for the library bar. |
| Brush Mode | Enter Brushing Mode |
| Lengthen Mode | Enter Lengthening Mode |
| Density Mode | Enter Density Mode |
| View Tutorial Library | View Tutorial Library |
| View Project Library | View Project Library |
| View Choreography Library | View Choreography Library |
| View Model Library | View Model Library |
| View Action Library | View Action Library |
| View Material Library | View Material Library |
| View Image Library | View Image Library |
| View Sound Library | View Sound Library |