Nov 13 2009, 07:28 PM
When I mirrored the bones (following the install instructions to a t) the left side isn't attached to any cp's. The bones mirrored but the assignments didn't.
What did I do that was stupid?
Nov 13 2009, 08:21 PM
I'm guessing you didn't follow the instructions to a T.
You need to use a capitol R in Right and L in Left in the MirrorBones plugin.
I would also recommend weighting the model alot more before running the plugin.
Here are the settings.
Nov 14 2009, 09:55 AM
I knew it had to be something stupid on my part. Thanks
Nov 14 2009, 11:51 AM
Still didn't work
Some reason the mirror bones doesn't see the weighting or cp assingments.
Nov 14 2009, 12:16 PM
15g? PC or Mac? Do you have the correct version of the plugin installed?
Can you post a screen grab of your settings in the MirrorBones dialog?
Nov 14 2009, 01:04 PM
15g on pc.
I put in the Windows_InstallRig.zip (8kb) zipped and using the AMv13_2008_Rig_INSTALLER_update7.mdl
Nov 14 2009, 01:09 PM
And I still want to see the settings you are using.
Nov 14 2009, 02:11 PM
Here is the files and backups. w half weighted bu.mdl is my backup of the file before I would mirror it.
I have dual monitors and have been following the instructions carefully. They seem pretty straight forward.
Nov 14 2009, 04:00 PM
You are not doing something correctly in the plugin settings. Please post a screen grab of your settings.
Nov 14 2009, 05:03 PM
Here they are in steps. Not sure what I'm missing
Nov 14 2009, 05:08 PM
I don't care what is in the instructions, I wrote them, I know what they are. I want a screen grab of the settings YOU are using when YOU use the plugin in A:M.
[EDIT] I've had many people say they were using the correct settings, and they weren't.
Nov 14 2009, 05:29 PM
Those are my settings, I took a screen grab of my menus, not the pdf of how to use it.
Nov 14 2009, 05:44 PM
As I said, you are not using the correct settings.
Set the tolerances to .1, not .01.
Nov 14 2009, 08:13 PM
calm down the loud voices here. i could easily see this thread turn violent
Nov 14 2009, 08:26 PM
Don't worry, the thread is over.
Nov 15 2009, 08:35 AM
Nov 15 2009, 09:07 AM
I came here expecting nudity. I am sorely disappointed.
Nov 15 2009, 11:09 AM
Thought there was a nipple shot on the previous page, sorry about that.
Here is an odd bug:
After spending a couple of hours weighting the character, I saved my file and saved a backup of the mdl out. Deleted the backup file from within the project file. Mirrored the bones on the base mdl file, did the action exported that out and made a new project bringing the rigged mirrored file in and put the poses back on as indicated. I noticed the right foot lost some of the cp assignments so when I went back to my original backup file the entire arm lost it's weighting, absoluty no cp's assigned from the elbow to the hand.
I noticed that many times after doing a fca, in mirror mode if the cp's where close then they get associated wrong. It seems like a precision issue in the modeler.
AM really really really needs true symmetrical editing including an undo-able bias handle transforms. I can't stress how tedious it is when trying to smooth out characters when the bias handles don't work in mirror mode and can't tell you how many times I had to revert because I accidentally moved a bias handle instead of the cp.
With full symmetrical editing, there would be no need for fca and the users would get a better feel for what they are working on.
Maybe in the next version?
Nov 15 2009, 12:21 PM
I'm not sure why you are having problems with the cps loosing their assignments.
I did notice that you assigned cps before running the InstallRig plugin. This assigned cps to bones that they shouldn't be assigned to, this may be the cause of the issue. If the cps are assigned or weighted to INSTALL bones, then you will loose assignments and weighting when you do run the plugin. The InstallRig plugin deletes INSTALL bones, hides non geometry bones and unhides all the geometry bones.
I also found bones out of position in the right foot. Did you translate or rotate any of the bones in the foot in any direction that was not indicated in the instructions?
I Also found a problem in exporting, missing constraints in the IK leg setup that is causing some control bones to be out of position. I believe it has something to do with the bones in the foot not being where they should be during the installation. I'll have to look into it more.
Nov 15 2009, 03:59 PM
I redid the assingments, the auto assign tagged a ton of cp's to the wrong bones, I think it would be better if I manually assign them rather than trying to seek out and undo what the auto assing does.
I'm not sure why the arm and hand lost all the assignments, AM does get funky when it runs low on memory. It seems more finicky on this machine than my previous.
I'll probably just redo the rig again from scratch and remove all groups, textures.
Is it possible to rig half a model then do the fca prior to mirror? In other words work on just a half model but not on one that has the other half hidden. If so then it would be easier to edit cp's, add remove or tweak cp and spline placement as I assign and weight.
Nov 15 2009, 04:38 PM
That makes it tough to install, if you are modifying the model as you go. You can do the initial install on just half the model (no cp assignments). Once you run the InstallRig plugin, to assign cps, it makes it difficult to adjust the rig. CFAing after assigning cps on the right side is fine, but you're better off to CFA before running the MirrorBones plugin. The MirrorBones plugin could be run a second time to assign the cps to the mirrored bones that exist already. I never tried doing it that way.
Nov 15 2009, 04:53 PM
I would to the mirror bones after the fca. The basic geometry and layout of the model wouldn't change such as joint placement, hip placement etc since the general proportions seem pretty descent. But the splines in between especially where there are hooks can be difficult to weight if the positions aren't just right. Tweaking half the model while weighting might be easier for me.
I noticed that fca gets retarded when cp's are close causing the wrong ones to move in mirror mode editing. I had some trouble with fingernails crossing over with cp's in the fingers and also in the corner of the eyes. Maybe if my model was 500x bigger the precision wouldn't be so critical.
The worst possible scenario is I would start over....
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