QUOTE(robcat2075 @ Nov 11 2009, 01:07 PM)

In my test, the kleig light must have
Options>Cast Shadows (ON)>Type>Raytraced
set in its props.
The default "z-buffered" shadows wont' take on the color of transparencies they pass thru.
I'm presuming there's a good reason not to just make it a red light.
The goal is to simulate the colored plastic of emergency light bars. I could make it a red light but I wouldn't get the filler I am looking for. I got the effect I was looking for, finally, but I had to do a new model with just the light bar. No matter what I have tried, turning off reflectivity, adjusting transparency values, etc in the actual fire truck model I am still getting, what looks like a shadow over the bright part of the light, but I get a perfect reflection of it on the surface of the model, itself. Maybe the patch count is too high for the renderer to calculate everything it needs to so it's missing somethings but I don't think so. Either that, or my machine is just not capable of doing it. If I turn off, hide the rest of the model and just work with the light bar, it's fine, but it won't do what I want with the whole model unhidden