mtpeak2
Nov 9 2009, 09:53 AM
I finally continued some work on the face rig. I've made some adjustments to the expressions and added a few. I still have more things to do.
Here's a test render I did to check the rig and weighting. It's not much of an animation, just a few poses. The animation was done using one controller.
Rodney
Nov 9 2009, 10:04 AM
QUOTE
Here's a test render I did to check the rig and weighting. It's not much of an animation, just a few poses. The animation was done using one controller.
Sweet. You make complex things look simple.
Color me intrigued!
Shelton
Nov 9 2009, 10:55 AM
Nice Mark. Very clean mesh on the model as well. I will begin installing the 2008 rig as soon as I finish the last two character design.
Steve
NancyGormezano
Nov 9 2009, 07:16 PM
Looks very good - very smooth
Would love to see a screen shot of the geometry bones, if possible, if not too much trouble.
mtpeak2
Nov 9 2009, 08:51 PM
It's basicly the same bone structure, for the geometry bones, as the LiteFace rig. A sample model is located
here.
robcat2075
Nov 9 2009, 10:39 PM
That looks very successful!
One controller? One!?
mtpeak2
Nov 10 2009, 08:30 AM
Yes, one controller, it's not uncommon. The few face rigs available do this sort of thing, but they only use 2 axis', sometimes 3. This controller uses 4 axis' and I may go to 6. You have the potential of utilizing 9 (3 translate, 3 rotate and 3 scale).
itsjustme
Nov 10 2009, 11:22 AM
Great to see you working on this again, Mark! Sounds like a fantastic set of controls.
mtpeak2
Nov 14 2009, 12:40 PM
Ok, here's my lame attempt at lipsincing, to test the controls. I used 3 face controls (mouth, eyes and eyebrows) and the head controller.
Sorry for the size.
steve392
Nov 14 2009, 01:44 PM
Thats working sweet Mark
Animus
Nov 14 2009, 01:47 PM
I like the wide range of shapes you can get with only 3 controls.
Great work!
Michel
mtpeak2
Nov 14 2009, 02:02 PM
Thanks guys.
This is actually my first attempt at lipsincing, without using phoneme poses or A:M Track. The eye and brow poses were just random to break up the blank stare look, I concentrated more on the mouth poses and it really needs more work, but close.
mtpeak2
Nov 14 2009, 04:54 PM
Hmmm, not very incouraging. I know I suck at animating, but is it that bad? yikes!
I guess people really aren't interested in face rigging.

Well, I find something else to do.
itsjustme
Nov 14 2009, 06:39 PM
Looking very promising, Mark!
mtpeak2
Nov 14 2009, 06:47 PM
Thanks David, but I'm not going to continue to work on this rig. I'll pursue other methods or find something else to work on. Truthfully, I should of stayed away from posting on the forum.
itsjustme
Nov 14 2009, 09:32 PM
QUOTE(mtpeak2 @ Nov 14 2009, 08:47 PM)

Thanks David, but I'm not going to continue to work on this rig. I'll pursue other methods or find something else to work on. Truthfully, I should of stayed away from posting on the forum.
I'm sorry you feel that way, Mark...I think you've done nothing but great work.
NancyGormezano
Nov 14 2009, 09:36 PM
QUOTE(mtpeak2 @ Nov 14 2009, 04:54 PM)

Hmmm, not very incouraging. I know I suck at animating, but is it that bad? yikes!

Of course not - are you wanting opinions of the animating? or of the rig?
It's hard to offer constructive comments on either. As you say: Both are unfinished.
Face rigs are always interesting, useful. Minimum controllers sounds interesting - but it's hard to know without the details if it would be intuitive/flexible to work with.
jakerupert
Nov 15 2009, 07:06 AM
<Hi Mark,
It seems to me, that your work and help is really much more apreciated here on the forum then you are thinking.
Its just that most of us are not that far into some more diffucult topics like for instance rigging like you, so it takes some time for us to catch up.
So please be patient with us...
jakerupert
Nov 17 2009, 01:35 AM
Finally could see it, looking very good.
A pity I am still struggeling with bodyrigging,
but some day I will get there.
As far as I understand it,
could your facerig be combined with TSM2
and also with muscleposes?
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