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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Scarecrow of Oz > SO:Animating
KenH
I'm animating Tinman underwater so there's going to be a need for bubbles. I'm thinking of making a sprite material and putting it on to Tinman. But that will mean Tinman will have bubbles coming off him in every scene. Is there a way to add a material with an action? If not, I'll have to make a copy of Tinman. Or maybe there's another way? I'm a little rusty (pun intended).
HomeSlice
I added bubbles to the fishes by constraining a sprite emitter to them in the chor. Since this is the only scene where TM will have bubbles, it isn't any more work to do it in the chor than in an action.
KenH
I'd like to make his body the emitter......so when he moves his arms, they'll create a different stream of bubbles. I'll try experimenting in the chor.
MJL
Here's some laughing tracks to play with if it's not too late. I believe these are 16 bit. My AVS audio converter says the bit rate is 160 kbps. Let me know if it isn't. If you want a different tone or even different laughter just let me know.
KenH
Those are great too. Lots of choice now. Thanks.
KenH
I think I'm finished on this one Holmes. I can't really check the bubbles as there's so many particles in this scene. Can I get another now. Thanks.

2_13_01
Rodney
Very nice Ken! smile.gif
NancyGormezano
Yeah - very good
Paul Forwood
Very nice indeed! smile.gif
KenH
Thanks all!
HomeSlice
That's great Ken smile.gif
How about doing 2_09_01 next?
Be sure to update svn before you start on it.
KenH
Thanks Holmes. I broke up the audio into three parts to change the timing a little. I forgot you liked them in the one sound file. How would I fix that? Or is it ok now?
HomeSlice
Just extract the audio from the Quicktime you rendered (It should be 16bit 44.1KHz). Delete your audio files from the project. And import the audio that you extracted from the Quicktime.
HomeSlice
Hey Ken,
This probably isn't what you intended for Tin Man's bubbles. Would you like to work on them?

Also, the sound effects are nice, but in any future scenes, please keep them separate (a separate audio file) from the voices. We have to keep the voices and foley (sound effects) on separate tracks when we edit. You may not want to put much time into sound effects at this stage because we don't know what Angelo (the sound design/foley guy) is going to do when he gets hold of these.
KenH
Oops. Sure thing.

I may look at the bubbles. I guess I could hide everything else buy Tinman.
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