Because V15g has also some feature requests included, some word about the new features.
* 0005451: [Interface] Enhancement to Selection Filters (sgross) - resolved.
The filter menue has now some more options , it's now possible to save and load filters from a external file ,
its now possible to create filters from a selection in the chor and filtering can now used with logical expressions.
I think Robert (robcat) can and will explain this better than I , it was his feature request :-)
* 0005213: [Rendering] Can't render SSS when using Render Mode or Render Lock Mode (sgross) - resolved.
Rendering SSS is now possible also in the render mode , not longer needed first a Render to file , to get the effect .
In the render lock mode it will be not possible .
* 0005442: [Realtime] Bones and Null objects should be colorable too.... and it should work in Chor-Window too (sgross) - resolved.
Nulls, cameras and lights can now be colored and hidden , fuchur can explain this better I think :-)
* 0005433: [Rendering] Save (render-)settings for a rendering in txt-file / Save Rendersettings in the prj-file (sgross) - resolved.
For render presets (advanced must be unchecked in the options dialog in this case) it's now possible to change all rendersettings (including filename , resolution and so one)
task for fuchur
* 0005419: [Constraints] Attachment/Pin Constraint (sgross) - resolved.
with the group constraint it is possible to attach a group to a bone from a different model . The constraint need to be created from the bone of interest , than You can
select in the constraint the group from another model .
soulcagers on the front please :-)
* 0004819: [Interface] Right-Click on a feature-button (for example Lathe or Distortionbox) to get to its properties? (sgross) - resolved.
on the pc with Ctrl+RMB , on the mac Shift+Ctrl
opens the option dialog on the corresponding properties page
other things they have no report entries
- radius for the magnet mode can now changed numerical via Tools->Options->Units->Magnet Mode Radius
- some patch related operations (refind patches,refind normals) speeded up on multiprocesor machines (PC only at this time, has only appreciable effect on high patchcount models)
- Newton plugin now switched to ngd v2.10 (pc only , ngd v2.10 mac is not released yet, on the mac ngd v1.53 is still used)
can now simulate with much more objects (here can agep say more , I think :-)
has a new chor propertie "Solver model"
"fastest" it's the best solution for most of the simulation problematic and it's very fast (around the half time as the "precise" solver needed for the simulation)
"precise" best, but slowest solver
"2" -> "256" fast,not so precise -> slower,preciser
activate now automatically "reduce keyframes" , when the plugin detect that more than 1 million keyframes will be created
simulate now at with the same timestep , equal which fps is set in the projectfile (convert before simulation start always to 25 fps and after simulation back to original fps)
- new plugin included "Newton Physics helper" (pc only yet , mac will follow when the ngd v2.10 is released for the mac)
create bones and/or correct bones position for Explode_ and Newton_ groups, created from the "Explode" plugin or handmade groups (only needed for "Dynamic Explodeobject" or "Dynamic Breakable Explodeobject")
