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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > TSM2 - Rig
maddle
Hi , i m studying and playing the tsm 2 basic rig and i have this "little" problem.Each time i m turning the leges From IK to LK i come from this ...

Click to view attachment

to That !

Click to view attachment



Any any idea ?

Thx
robcat2075
You mean the distortion , right?

I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side.


Check this in the model window.
maddle
QUOTE(robcat2075 @ Oct 3 2009, 07:54 AM) *
You mean the distortion , right?

I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side.


Check this in the model window.


Hello Robcat Thank you , it s fixed.

Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ?

Any idea ?

robcat2075
QUOTE(maddle @ Oct 3 2009, 11:57 AM) *
QUOTE(robcat2075 @ Oct 3 2009, 07:54 AM) *
You mean the distortion , right?

I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side.


Check this in the model window.


Hello Robcat Thank you , it s fixed.

Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ?

Any idea ?


A:M will auto-key things you explicitly move. "Force Keyframe" is a one-button way to key things you didn't move.

There are more times you will want to key only what you moved than to key everything if anything was moved.

Have you watched my "Keyframe Options" video? It' s in the tuts link in my sig.
maddle
QUOTE(robcat2075 @ Oct 3 2009, 09:05 AM) *
QUOTE(maddle @ Oct 3 2009, 11:57 AM) *
QUOTE(robcat2075 @ Oct 3 2009, 07:54 AM) *
You mean the distortion , right?

I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side.


Check this in the model window.


Hello Robcat Thank you , it s fixed.

Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ?

Any idea ?


A:M will auto-key things you explicitly move. "Force Keyframe" is a one-button way to key things you didn't move.

There are more times you will want to key only what you moved than to key everything if anything was moved.

Have you watched my "Keyframe Options" video? It' s in the tuts link in my sig.



i ve may be forgot to push the magic button...i ve this grey ligne in the time line , it seems like something is not activated ..

Click to view attachment



robcat2075
The dot at the end of the grey line means there's keyframe at that time. It must be on a bone or a user property below the screen, not visible until you scroll down.

I can't tell what it is you are wanting to do that you can't do.



One note.... see all those bones with "roller" or "int" or "inter"... you never want to force keys on those. You never want ot even see them in the PWS timeline.. You got keys on those by using the "Whole model " filter to start with. You don't want to do that.

Watch the video I pointed you to. It shows you how to get keyframing started properly.
maddle
QUOTE(robcat2075 @ Oct 3 2009, 11:32 AM) *
The dot at the end of the grey line means there's keyframe at that time. It must be on a bone or a user property below the screen, not visible until you scroll down.

I can't tell what it is you are wanting to do that you can't do.



One note.... see all those bones with "roller" or "int" or "inter"... you never want to force keys on those. You never want ot even see them in the PWS timeline.. You got keys on those by using the "Whole model " filter to start with. You don't want to do that.

Watch the video I pointed you to. It shows you how to get keyframing started properly.



Sorry if my english is not clear enough : but no key are created( these little red dot representig keyframe) when i move any bones...i ve tried with other models and it do not works neither.I ve open A:M 10.5 this time the autokey works.May be it s ther V 11 version ?

here is when i rotate a bone and no red dot are created ?!!

Click to view attachment

robcat2075
You've got the "A" button turned off. It's at the top.

Leave that on at all times unless you know why you want to turn it off.


maddle
QUOTE(robcat2075 @ Oct 3 2009, 12:03 PM) *
You've got the "A" button turned off. It's at the top.

Leave that on at all times unless you know why you want to turn it off.



Shame on me...thanks Rob blink.gif ohmy.gif
maddle
QUOTE(maddle @ Oct 3 2009, 12:14 PM) *
QUOTE(robcat2075 @ Oct 3 2009, 12:03 PM) *
You've got the "A" button turned off. It's at the top.

Leave that on at all times unless you know why you want to turn it off.



Shame on me...thanks Rob blink.gif ohmy.gif



Hello , i can t copy and paste keyframe using tsm 2 rig and by the way no pose mirror sad.gif any idea ?

Thx
John Bigboote
Firstly--- I always turn ON TSM2's knee-controllers... I find them very useful in properly posing the legs. 2ndly- when trying to copy/paste mirror... make sure you have no neutral/unmirrorable keyframes selected- like for the torso, body, hips or head.
robcat2075
QUOTE(John Bigboote @ Oct 5 2009, 10:13 AM) *
make sure you have no neutral/unmirrorable keyframes selected- like for the torso, body, hips or head.


I'm doubtful about that one. C/P/M shoudl mirror spine curves properly too
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