agep
Oct 3 2009, 05:47 AM
Hi friends
I have been playing with Newton lately and have rebuilt the old trebuchet. I've made a new and improved counterweight and have added a rope with a basket for the ball (the rope is actually a chain, but it works). Let me know what you think
Click to view attachment
steve392
Oct 3 2009, 06:53 AM
Looks real good and work's very well ,god help anyone in its way
Paul Forwood
Oct 3 2009, 06:54 AM
Wow! That's awesome!
How dense is the mesh for the arm? That chain wraps beautifully and there doesn't appear to be any penetrating geometry or any twitching dynamics. Great work as always, Stian.
Rodney
Oct 3 2009, 07:15 AM
Paul stole my words.
That was indeed awesome!
Note to anyone near those chains... "LOOK OUT!"
agep
Oct 3 2009, 07:33 AM
Thank you guys!
QUOTE(Paul Forwood @ Oct 3 2009, 04:54 PM)

How dense is the mesh for the arm?
Not dense at all. It is simply an stretched cube primitive, so there is no spline rings between the ends
robcat2075
Oct 3 2009, 07:47 AM
It looks great, but mark my words... our CG castles will not be safe from these CG trebuchets.
Rodney
Oct 4 2009, 12:08 PM
QUOTE
It looks great, but mark my words... our CG castles will not be safe from these CG trebuchets.
Hmmmm.... if only Newton Sim-Wars in A:M would catch on.
TheSpleen
Oct 4 2009, 01:17 PM
That was soooooooooooooo great!
johnl3d
Oct 4 2009, 05:22 PM
Fantanstic explains the noise on my roof could you change the direction a bit
itsjustme
Oct 4 2009, 08:31 PM
Very cool, Stian!
John Bigboote
Oct 5 2009, 07:17 AM
That's actually very cool AND informative. Did the chain break?
agep
Oct 5 2009, 08:02 AM
QUOTE(John Bigboote @ Oct 5 2009, 05:17 PM)

Did the chain break?
The chain broke in the first tests, but it was resolved by setting 'Scale World' to ON.
The sling release is a small peg at the end of the arm, which I simply adjust to achieve earlier or later release
pixelplucker
Oct 5 2009, 05:48 PM
Wow really awesome!
How far can you fling thom?
zandoriastudios
Oct 6 2009, 06:27 AM
What if you added Ken Heslip's Cave Troll--you are halfway to creating VFX to Lord of the Rings! Very very cool!
jimd
Oct 6 2009, 07:12 AM
that is awesome !
phatso
Oct 7 2009, 05:42 PM
(Just thinking of what it would have taken to figure out the motion by hand...boggle boggle boggle...)
agep
Oct 14 2009, 11:34 PM
QUOTE(robcat2075 @ Oct 3 2009, 05:47 PM)

our CG castles will not be safe from these CG trebuchets.
I made this castle long time ago, but due to the limitations to the old Newton, I was not able to simulate it until now (thanks Steffen!).
I made this before I made the new trebuchet, so in this video I've used the old one. However, I am going to make a new video with the new trebuchet when I find some time
Click to view attachment
jason1025
Oct 14 2009, 11:37 PM
to cool
TheSpleen
Oct 15 2009, 02:22 AM
Too cool!
Eric2575
Oct 15 2009, 03:24 AM
Great work Stian. You should write up a tut for that
steve392
Oct 15 2009, 03:30 AM
Very nice ,Yea a tut would be very good aswell
johnl3d
Oct 15 2009, 07:17 AM
Love it now add some dust etc
robcat2075
Oct 15 2009, 07:18 AM
QUOTE(agep @ Oct 15 2009, 02:34 AM)

QUOTE(robcat2075 @ Oct 3 2009, 05:47 PM)

our CG castles will not be safe from these CG trebuchets.
I made this castle long time ago, but due to the limitations to the old Newton, I was not able to simulate it until now (thanks Steffen!).
Click to view attachmentThat looks great!
But now we're all going to have to keep dragons patrolling our airspace to protect us from flying boulders.
Paul Forwood
Oct 15 2009, 07:48 AM
Superb!
williamgaylord
Oct 15 2009, 07:49 PM
That is pretty amazing! Better keep these aimed away from that gorgeous cathedral!
Interesting that some of the stones stick in the ground surface like they might in soil. Was that on purpose, or was it a happy accident?
Have you thought of throwing a car with the trebuchet yet?
agep
Oct 16 2009, 04:05 PM
QUOTE(williamgaylord @ Oct 16 2009, 05:49 AM)

Interesting that some of the stones stick in the ground surface like they might in soil. Was that on purpose, or was it a happy accident?
That was not on purpose I am afraid. It was a bug in my setup. It has been corrected (just not resimulated and rendered)
Walter Baker
Oct 17 2009, 01:41 AM
Awesome
Such smooth movement
Love it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.