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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Tutorials and Demonstrations > Newton Physics
agep
Inspired by MLJ's chain mail I wanted to do a test using Newton. I think it worked very well. Though I had to reduce the number of rings. Too many rings made A:M crash

Youtube link
largento
Wow, Stian! That looked perfect!
steve392
Wow thats good .I would love to see that working on a full model
yoda64
Very nice .

QUOTE(agep @ Sep 14 2009, 03:47 PM) *
Though I had to reduce the number of rings. Too many rings made A:M crash


I'm very interested to find out why this happens . huh.gif

Please open a report with such a project .
zandoriastudios
that is so cool!
agep
Thanks guys
QUOTE(yoda64 @ Sep 14 2009, 05:22 PM) *
I'm very interested to find out why this happens . huh.gif
Please open a report with such a project .

Thanks, I will report it, but it will have to wait until tomorrow, I have the projectfile at work. I got problems when I reached about 500 rings
robcat2075
That turned out great!
itsjustme
Very cool, Stian!
TheSpleen
impressive to say the least.
jason1025
Very nice
MJL
Yeah! that's what I should have done to start with! laugh.gif
Shelton
Stian you are the man. Looks very nice as usual!

Steve

NancyGormezano
that's pretty fabulous !
agep
Thank you guys! This project was very easy to make. I made a torus with Newton groups around, then I simply arranged them in the chor wink.gif
John Bigboote
Yup- that's da bomb! You should be able to use more Newton objects though...I've pushed Newton pretty hard and have been amazed with how it handles large quantities.
yoda64
Not much more . 500 looks like the maximum with the used newton lib (each torus has 16 groups -> 8000 objects for the engine to calculate, thanks for the report ),
with more it comes to heap fault in the lib self , which is not solvable for me (the used lib is closed source) .
Because Newton 1.53 is not longer maintained and Newton 2 is still in beta stage it will take some time before it can be fixed .
agep
Thanks for looking into it Steffen, you are the best! So, if I had only eight groups, I could theoretically double the amount of objects?
Gerry
Great test Stian, it's nice to see stuff like this.
TNT
Way Cool Stian!
Rodney
Very impressive!
agep
Thank you for the nice comments. Here is a second render/simulation. I wanted to see what happened if I moved the lug a little off center.

YouTube link
steve392
Thats good ,how it slips off to one side like that
robcat2075
I wish "Cloth" could come to a rest and stop moving the way that chain mail does.
yoda64
QUOTE(agep @ Sep 15 2009, 09:37 PM) *
Thanks for looking into it Steffen, you are the best! So, if I had only eight groups, I could theoretically double the amount of objects?


No , with the current version not .
Why not, You can read in this post

But the good news .
I have now Newton2 running , but it is not fully tested yet and the mac version is not ready , so I'm not sure if it will be ready before 15.g is going out .
This should solve your problem in the future .
agep
QUOTE(yoda64 @ Sep 20 2009, 04:23 PM) *
But the good news .
I have now Newton2 running , but it is not fully tested yet and the mac version is not ready , so I'm not sure if it will be ready before 15.g is going out .
This should solve your problem in the future .
That sure is good news! Thanks
Xtaz
Very nice test Stian ... as always your job is impressive .....
agep
Thank you Marcos!

Steffen, If you read this. I have updated the report, though if I go to the new A:M Reports the report is not updated (I used the link in the e-mail). Looks like there is two version of the same report. One on the old server and one on the new server?
yoda64
Strange I've still used the old one ..., bookmark corrected now

But I have seen and answered Your note .
Paul Forwood
Stian, that is amazingly good looking chain mail! You really seem to be mastering Newton.
Steffen, any clues about what will change in Newton 2? smile.gif
yoda64
Newton2 (the engine , not the plugin )
- much faster , especially when the solver mode is not set to precise (can be controlled with a new chor property)
- can handle much more dynamic objects (I'm testing at this time with chors with more than 2000 objects)
- softbodys (not ready yet , seen in the header, but commentet out)
- ragdoll (the same as above, was still in 1.53, but now I would implement this in the plugin too)
- some other changes , where I'm now testing what I should implement (threads , calculating single island , breakable structures)
John Bigboote
QUOTE(yoda64 @ Sep 25 2009, 09:47 AM) *
Newton2 (the engine , not the plugin )
- much faster , especially when the solver mode is not set to precise (can be controlled with a new chor property)
- can handle much more dynamic objects (I'm testing at this time with chors with more than 2000 objects)
- softbodys (not ready yet , seen in the header, but commentet out)
- ragdoll (the same as above, was still in 1.53, but now I would implement this in the plugin too)
- some other changes , where I'm now testing what I should implement (threads , calculating single island , breakable structures)



This is exciting news! Stefan, are you saying that you have implemented the newer version of the Newton Engine into V15.0G??? Or is this a V16 thing... What do you mean by 'Softbody' and 'Ragdoll' are "not ready yet-seen in header"... that confuses.

I need to brush-up on softbody dynamics. I have heard the term, but am unfamiliar with it's definition. HOW EXCITING!
yoda64
QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM) *
This is exciting news! Stefan, are you saying that you have implemented the newer version of the Newton Engine into V15.0G??? Or is this a V16 thing...


The new plugin will go out, when the engine is out of beta , I have no timeschedule here .

QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM) *
What do you mean by 'Softbody' and 'Ragdoll' are "not ready yet-seen in header"... that confuses.


Means that they still exists in the newton header , but not usable yet . Newton is closed source .

QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM) *
I need to brush-up on softbody dynamics. I have heard the term, but am unfamiliar with it's definition. HOW EXCITING!


Softbodys are deformable bodys , like cloth .

robcat2075
Very exciting stuff! Thank you for your continued work on A:M, Steffen!
Paul Forwood
Thanks for the feedback, Steffen. smile.gif
Mark3D
Beautiful!
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