agep
Sep 14 2009, 05:47 AM
Inspired by
MLJ's chain mail I wanted to do a test using Newton. I think it worked very well. Though I had to reduce the number of rings. Too many rings made A:M crash
Youtube link
largento
Sep 14 2009, 06:00 AM
Wow, Stian! That looked perfect!
steve392
Sep 14 2009, 06:06 AM
Wow thats good .I would love to see that working on a full model
yoda64
Sep 14 2009, 07:22 AM
Very nice .
QUOTE(agep @ Sep 14 2009, 03:47 PM)

Though I had to reduce the number of rings. Too many rings made A:M crash
I'm very interested to find out why this happens .
Please open a report with such a project .
zandoriastudios
Sep 14 2009, 07:26 AM
that is so cool!
agep
Sep 14 2009, 07:27 AM
Thanks guys
QUOTE(yoda64 @ Sep 14 2009, 05:22 PM)

I'm very interested to find out why this happens .

Please open a report with such a project .
Thanks, I will report it, but it will have to wait until tomorrow, I have the projectfile at work. I got problems when I reached about 500 rings
robcat2075
Sep 14 2009, 07:39 AM
That turned out great!
itsjustme
Sep 14 2009, 08:14 AM
Very cool, Stian!
TheSpleen
Sep 14 2009, 10:08 AM
impressive to say the least.
jason1025
Sep 14 2009, 10:28 AM
Very nice
MJL
Sep 14 2009, 11:14 AM
Yeah! that's what I should have done to start with!
Shelton
Sep 14 2009, 01:26 PM
Stian you are the man. Looks very nice as usual!
Steve
NancyGormezano
Sep 14 2009, 02:32 PM
that's pretty fabulous !
agep
Sep 14 2009, 09:16 PM
Thank you guys! This project was very easy to make. I made a torus with Newton groups around, then I simply arranged them in the chor
John Bigboote
Sep 15 2009, 08:02 AM
Yup- that's da bomb! You should be able to use more Newton objects though...I've pushed Newton pretty hard and have been amazed with how it handles large quantities.
yoda64
Sep 15 2009, 10:32 AM
Not much more . 500 looks like the maximum with the used newton lib (each torus has 16 groups -> 8000 objects for the engine to calculate, thanks for the report ),
with more it comes to heap fault in the lib self , which is not solvable for me (the used lib is closed source) .
Because Newton 1.53 is not longer maintained and Newton 2 is still in beta stage it will take some time before it can be fixed .
agep
Sep 15 2009, 11:37 AM
Thanks for looking into it Steffen, you are the best! So, if I had only eight groups, I could theoretically double the amount of objects?
Gerry
Sep 15 2009, 11:43 AM
Great test Stian, it's nice to see stuff like this.
TNT
Sep 15 2009, 04:50 PM
Way Cool Stian!
Rodney
Sep 15 2009, 08:33 PM
Very impressive!
agep
Sep 17 2009, 04:41 AM
Thank you for the nice comments. Here is a second render/simulation. I wanted to see what happened if I moved the lug a little off center.
YouTube link
steve392
Sep 17 2009, 04:45 AM
Thats good ,how it slips off to one side like that
robcat2075
Sep 17 2009, 06:55 AM
I wish "Cloth" could come to a rest and stop moving the way that chain mail does.
yoda64
Sep 20 2009, 06:23 AM
QUOTE(agep @ Sep 15 2009, 09:37 PM)

Thanks for looking into it Steffen, you are the best! So, if I had only eight groups, I could theoretically double the amount of objects?
No , with the current version not .
Why not, You can
read in this postBut the good news .
I have now Newton2 running , but it is not fully tested yet and the mac version is not ready , so I'm not sure if it will be ready before 15.g is going out .
This should solve your problem in the future .
agep
Sep 20 2009, 08:28 AM
QUOTE(yoda64 @ Sep 20 2009, 04:23 PM)

But the good news .
I have now Newton2 running , but it is not fully tested yet and the mac version is not ready , so I'm not sure if it will be ready before 15.g is going out .
This should solve your problem in the future .
That sure is good news! Thanks
Xtaz
Sep 22 2009, 04:33 PM
Very nice test Stian ... as always your job is impressive .....
agep
Sep 24 2009, 01:54 AM
Thank you Marcos!
Steffen, If you read this. I have updated the report, though if I go to the new A:M Reports the report is not updated (I used the link in the e-mail). Looks like there is two version of the same report. One on the old server and one on the new server?
yoda64
Sep 25 2009, 07:19 AM
Strange I've still used the old one ..., bookmark corrected now
But I have seen and answered Your note .
Paul Forwood
Sep 25 2009, 08:33 AM
Stian, that is amazingly good looking chain mail! You really seem to be mastering Newton.
Steffen, any clues about what will change in Newton 2?
yoda64
Sep 25 2009, 09:47 AM
Newton2 (the engine , not the plugin )
- much faster , especially when the solver mode is not set to precise (can be controlled with a new chor property)
- can handle much more dynamic objects (I'm testing at this time with chors with more than 2000 objects)
- softbodys (not ready yet , seen in the header, but commentet out)
- ragdoll (the same as above, was still in 1.53, but now I would implement this in the plugin too)
- some other changes , where I'm now testing what I should implement (threads , calculating single island , breakable structures)
John Bigboote
Sep 26 2009, 06:21 PM
QUOTE(yoda64 @ Sep 25 2009, 09:47 AM)

Newton2 (the engine , not the plugin )
- much faster , especially when the solver mode is not set to precise (can be controlled with a new chor property)
- can handle much more dynamic objects (I'm testing at this time with chors with more than 2000 objects)
- softbodys (not ready yet , seen in the header, but commentet out)
- ragdoll (the same as above, was still in 1.53, but now I would implement this in the plugin too)
- some other changes , where I'm now testing what I should implement (threads , calculating single island , breakable structures)
This is exciting news! Stefan, are you saying that you have implemented the newer version of the Newton Engine into V15.0G??? Or is this a V16 thing... What do you mean by 'Softbody' and 'Ragdoll' are "not ready yet-seen in header"... that confuses.
I need to brush-up on softbody dynamics. I have heard the term, but am unfamiliar with it's definition. HOW EXCITING!
yoda64
Sep 27 2009, 08:54 AM
QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM)

This is exciting news! Stefan, are you saying that you have implemented the newer version of the Newton Engine into V15.0G??? Or is this a V16 thing...
The new plugin will go out, when the engine is out of beta , I have no timeschedule here .
QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM)

What do you mean by 'Softbody' and 'Ragdoll' are "not ready yet-seen in header"... that confuses.
Means that they still exists in the newton header , but not usable yet . Newton is closed source .
QUOTE(John Bigboote @ Sep 27 2009, 04:21 AM)

I need to brush-up on softbody dynamics. I have heard the term, but am unfamiliar with it's definition. HOW EXCITING!
Softbodys are deformable bodys , like cloth .
robcat2075
Sep 27 2009, 10:19 AM
Very exciting stuff! Thank you for your continued work on A:M, Steffen!
Paul Forwood
Sep 27 2009, 12:48 PM
Thanks for the feedback, Steffen.
Mark3D
Nov 13 2009, 08:35 PM
Beautiful!
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