I'm making another attempt at understanding why and how we get things to do the things we get them to do.
This attempt is similar to, but hopefully less complicated than, the tongue project that David tried to help me with a few weeks ago. (Thanks again, David, for trying to help) Hopefully, what I am after is a more stripped down, less complicated, basic chain. I'm after something with as few constraints and compensations as possible.
Here is a blade of grass, it has 11 bones, starting with bone #1 at the bottom, and bone #11 at the top, with 1 null at the top.
The null is a child of bone #11, which is a child of bone #10, etc.
In the PWS, I have switched "Attach to Parent" and "Lock IK" on for each bone and the null.
Now: I wish to be able to grab the null and be able drag it to animate having the rest of the blade of grass follow like a chain.
What is the simplest way to get from where I am, to where I wish to be?
Thanks, Myron